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author | terkhen <terkhen@openttd.org> | 2010-01-28 20:54:29 +0000 |
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committer | terkhen <terkhen@openttd.org> | 2010-01-28 20:54:29 +0000 |
commit | d4376779f843b1310a3e0c9a527f1a23698954ab (patch) | |
tree | fb14ad6b5ce1729913417f243ab98ac9d07966d3 /src/train.h | |
parent | 294bc146522ea305745889f123ed7debf8364f5d (diff) | |
download | openttd-d4376779f843b1310a3e0c9a527f1a23698954ab.tar.xz |
(svn r18939) -Codechange [FS#3545]: Move train slope steepness to its own function.
Diffstat (limited to 'src/train.h')
-rw-r--r-- | src/train.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/train.h b/src/train.h index f61febf0c..d7b583ee3 100644 --- a/src/train.h +++ b/src/train.h @@ -494,6 +494,15 @@ protected: /* These functions should not be called outside acceleration code. */ { return GetRailTypeInfo(this->railtype)->acceleration_type; } + + /** + * Returns the slope steepness used by this vehicle. + * @return Slope steepness used by the vehicle. + */ + FORCEINLINE uint32 GetSlopeSteepness() const + { + return 20 * _settings_game.vehicle.train_slope_steepness; // 1% slope * slope steepness + } }; #define FOR_ALL_TRAINS(var) FOR_ALL_VEHICLES_OF_TYPE(Train, var) |