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author | rubidium <rubidium@openttd.org> | 2008-08-02 22:53:51 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-08-02 22:53:51 +0000 |
commit | 10d8fb64569ec2c7728066ec80e0cdd837b12296 (patch) | |
tree | 3b2e49932212ce694bdf113cf512aa35e41046eb /src/train.h | |
parent | 33898d49bb511e62f8cb6e2f6e4b08074ddb73f3 (diff) | |
download | openttd-10d8fb64569ec2c7728066ec80e0cdd837b12296.tar.xz |
(svn r13952) -Add [YAPP]: Trains now reserve paths trough PBS signals. Bump savegame version. (michi_cc)
Diffstat (limited to 'src/train.h')
-rw-r--r-- | src/train.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/train.h b/src/train.h index 7f7cb6166..81b512c1b 100644 --- a/src/train.h +++ b/src/train.h @@ -273,6 +273,8 @@ int CheckTrainStoppedInDepot(const Vehicle *v); void UpdateTrainAcceleration(Vehicle* v); void CheckTrainsLengths(); +void FreeTrainTrackReservation(const Vehicle *v, TileIndex origin = INVALID_TILE, Trackdir orig_td = INVALID_TRACKDIR); + /** * This class 'wraps' Vehicle; you do not actually instantiate this class. * You create a Vehicle using AllocateVehicle, so it is added to the pool |