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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/town_map.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/town_map.h')
-rw-r--r--src/town_map.h197
1 files changed, 197 insertions, 0 deletions
diff --git a/src/town_map.h b/src/town_map.h
new file mode 100644
index 000000000..bc546cd10
--- /dev/null
+++ b/src/town_map.h
@@ -0,0 +1,197 @@
+/* $Id$ */
+
+/** @file town_map.h Accessors for towns */
+
+#ifndef TOWN_MAP_H
+#define TOWN_MAP_H
+
+#include "town.h"
+
+static inline int GetHouseType(TileIndex t)
+{
+ assert(IsTileType(t, MP_HOUSE));
+ return _m[t].m4;
+}
+
+static inline TownID GetTownIndex(TileIndex t)
+{
+ assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_STREET)); // XXX incomplete
+ return _m[t].m2;
+}
+
+/**
+ * Set the town index for a road or house tile.
+ * @param tile the tile
+ * @param index the index of the town
+ */
+static inline void SetTownIndex(TileIndex t, TownID index)
+{
+ assert(IsTileType(t, MP_STREET) || IsTileType(t, MP_HOUSE));
+ _m[t].m2 = index;
+}
+
+static inline bool LiftHasDestination(TileIndex t)
+{
+ return HASBIT(_m[t].m5, 7);
+}
+
+static inline void SetLiftDestination(TileIndex t, byte dest)
+{
+ SB(_m[t].m5, 0, 6, dest);
+ SETBIT(_m[t].m1, 7); /* Start moving */
+}
+
+static inline byte GetLiftDestination(TileIndex t)
+{
+ return GB(_m[t].m5, 0, 6);
+}
+
+static inline bool IsLiftMoving(TileIndex t)
+{
+ return HASBIT(_m[t].m1, 7);
+}
+
+static inline void BeginLiftMovement(TileIndex t)
+{
+ SETBIT(_m[t].m5, 7);
+}
+
+static inline void HaltLift(TileIndex t)
+{
+ CLRBIT(_m[t].m1, 7);
+ CLRBIT(_m[t].m5, 7);
+ SB(_m[t].m5, 0, 6, 0);
+
+ DeleteAnimatedTile(t);
+}
+
+static inline byte GetLiftPosition(TileIndex t)
+{
+ return GB(_m[t].m1, 0, 7);
+}
+
+static inline void SetLiftPosition(TileIndex t, byte pos)
+{
+ SB(_m[t].m1, 0, 7, pos);
+}
+
+static inline Town* GetTownByTile(TileIndex t)
+{
+ return GetTown(GetTownIndex(t));
+}
+
+
+Town* CalcClosestTownFromTile(TileIndex tile, uint threshold);
+
+
+static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte stage, byte type)
+{
+ assert(IsTileType(t, MP_CLEAR));
+
+ SetTileType(t, MP_HOUSE);
+ _m[t].m1 = 0;
+ _m[t].m2 = tid;
+ SB(_m[t].m3, 6, 2, stage);
+ _m[t].m4 = type;
+ SB(_m[t].m5, 0, 2, counter);
+
+ MarkTileDirtyByTile(t);
+}
+
+enum {
+ TWO_BY_TWO_BIT = 2, ///< House is two tiles in X and Y directions
+ ONE_BY_TWO_BIT = 1, ///< House is two tiles in Y direction
+ TWO_BY_ONE_BIT = 0, ///< House is two tiles in X direction
+};
+
+static inline void MakeTownHouse(TileIndex t, TownID tid, byte counter, byte stage, byte size, byte type)
+{
+ MakeHouseTile(t, tid, counter, stage, type);
+ if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, ONE_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(0, 1), tid, counter, stage, ++type);
+ if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, TWO_BY_ONE_BIT)) MakeHouseTile(t + TileDiffXY(1, 0), tid, counter, stage, ++type);
+ if (HASBIT(size, TWO_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(1, 1), tid, counter, stage, ++type);
+}
+
+/**
+ * House Construction Scheme.
+ * Construction counter, for buildings under construction. Incremented on every
+ * periodic tile processing.
+ * On wraparound, the stage of building in is increased.
+ * (Get|Set|Inc)HouseBuildingStage are taking care of the real stages,
+ * (as the sprite for the next phase of house building)
+ * (Get|Set|Inc)HouseConstructionTick is simply a tick counter between the
+ * different stages
+ */
+
+/**
+ * Gets the building stage of a house
+ * @param tile the tile of the house to get the building stage of
+ * @pre IsTileType(t, MP_HOUSE)
+ * @return the building stage of the house
+ */
+static inline byte GetHouseBuildingStage(TileIndex t)
+{
+ assert(IsTileType(t, MP_HOUSE));
+ return GB(_m[t].m3, 6, 2);
+}
+
+/**
+ * Sets the building stage of a house
+ * @param tile the tile of the house to set the building stage of
+ * @param stage the new stage
+ * @pre IsTileType(t, MP_HOUSE)
+ */
+static inline void SetHouseBuildingStage(TileIndex t, byte stage)
+{
+ assert(IsTileType(t, MP_HOUSE));
+ SB(_m[t].m3, 6, 2, stage);
+}
+
+/**
+ * Increments the building stage of a house
+ * @param tile the tile of the house to increment the building stage of
+ * @pre IsTileType(t, MP_HOUSE)
+ */
+static inline void IncHouseBuildingStage( TileIndex t )
+{
+ assert(IsTileType(t, MP_HOUSE));
+ AB(_m[t].m3, 6, 2, 1);
+}
+
+/**
+ * Gets the construction stage of a house
+ * @param tile the tile of the house to get the construction stage of
+ * @pre IsTileType(t, MP_HOUSE)
+ * @return the construction stage of the house
+ */
+static inline byte GetHouseConstructionTick(TileIndex t)
+{
+ assert(IsTileType(t, MP_HOUSE));
+ return GB(_m[t].m5, 0, 3);
+}
+
+/**
+ * Sets the construction stage of a house
+ * @param tile the tile of the house to set the construction stage of
+ * @param stage the new stage
+ * @pre IsTileType(t, MP_HOUSE)
+ */
+static inline void SetHouseConstructionTick(TileIndex t, byte stage)
+{
+ assert(IsTileType(t, MP_HOUSE));
+ SB(_m[t].m5, 0, 3, stage);
+}
+
+/**
+ * Sets the increment stage of a house
+ * @param tile the tile of the house to increment the construction stage of
+ * @pre IsTileType(t, MP_HOUSE)
+ */
+static inline void IncHouseConstructionTick(TileIndex t)
+{
+ assert(IsTileType(t, MP_HOUSE));
+ AB(_m[t].m5, 0, 3, 1);
+}
+
+
+#endif /* TOWN_MAP_H */