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author | rubidium <rubidium@openttd.org> | 2008-07-17 20:13:01 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-07-17 20:13:01 +0000 |
commit | d06529ef4d84ce90c90ed560a6b2f3525880c40e (patch) | |
tree | ca5029fca4c5aee49145e4bd3e3f0f81df8ccabc /src/town_gui.cpp | |
parent | c2d2f817de7ec5f4afd76af2de765ac411cdf3c2 (diff) | |
download | openttd-d06529ef4d84ce90c90ed560a6b2f3525880c40e.tar.xz |
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
Diffstat (limited to 'src/town_gui.cpp')
-rw-r--r-- | src/town_gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 054df20f3..21569d690 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -781,7 +781,7 @@ static const WindowDesc _scen_edit_town_gen_desc = { void ShowBuildTownWindow() { - if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return; + if (_game_mode != GM_EDITOR && !IsValidPlayerID(_current_player)) return; AllocateWindowDescFront<ScenarioEditorTownGenerationWindow>(&_scen_edit_town_gen_desc, 0); } |