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author | peter1138 <peter1138@openttd.org> | 2007-01-14 19:57:49 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2007-01-14 19:57:49 +0000 |
commit | 92d418b031d23cf42a4df09e12945cc4b737bce2 (patch) | |
tree | c62990da208a45b3bd1c7379a1835190458d5a49 /src/town_gui.cpp | |
parent | 19d31c7417e4c8ad763c6674b7d1c6f9022e3703 (diff) | |
download | openttd-92d418b031d23cf42a4df09e12945cc4b737bce2.tar.xz |
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
Diffstat (limited to 'src/town_gui.cpp')
-rw-r--r-- | src/town_gui.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 51894dfd4..f88eeb956 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -141,8 +141,9 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e) (str++, true); // Outstanding SetDParam(4, str); - if (t->exclusivity == p->index) // red icon for player with exclusive rights - DrawSprite(SPR_BLOT | PALETTE_TO_RED, 18, y); + if (t->exclusivity == p->index) { // red icon for player with exclusive rights + DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y); + } DrawString(28, y, STR_2024, 0); y += 10; |