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authorMichael Lutz <michi@icosahedron.de>2021-11-17 23:54:46 +0100
committerMichael Lutz <michi@icosahedron.de>2021-12-16 22:28:32 +0100
commit1a42a8a5d50e917a3b7158feadc70205cf912cba (patch)
treefa6e6a02cf4e7d02da46a604608446cdd0522ba4 /src/town_gui.cpp
parente08b3abe7ff65c193781a74c170f45b2f1dcf0a5 (diff)
downloadopenttd-1a42a8a5d50e917a3b7158feadc70205cf912cba.tar.xz
Codechange: Un-bitstuff town-related commands.
Diffstat (limited to 'src/town_gui.cpp')
-rw-r--r--src/town_gui.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index 6e955e103..90aa58855 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -288,7 +288,7 @@ public:
}
case WID_TA_EXECUTE:
- Command<CMD_DO_TOWN_ACTION>::Post(STR_ERROR_CAN_T_DO_THIS, this->town->xy, this->window_number, this->sel_index, {});
+ Command<CMD_DO_TOWN_ACTION>::Post(STR_ERROR_CAN_T_DO_THIS, this->town->xy, this->window_number, this->sel_index);
break;
}
}
@@ -475,12 +475,12 @@ public:
_warn_town_no_roads = true;
}
- Command<CMD_EXPAND_TOWN>::Post(STR_ERROR_CAN_T_EXPAND_TOWN, 0, this->window_number, 0, {});
+ Command<CMD_EXPAND_TOWN>::Post(STR_ERROR_CAN_T_EXPAND_TOWN, this->window_number, 0);
break;
}
case WID_TV_DELETE: // delete town - only available on Scenario editor
- Command<CMD_DELETE_TOWN>::Post(STR_ERROR_TOWN_CAN_T_DELETE, 0, this->window_number, 0, {});
+ Command<CMD_DELETE_TOWN>::Post(STR_ERROR_TOWN_CAN_T_DELETE, this->window_number);
break;
}
}
@@ -562,7 +562,7 @@ public:
{
if (str == nullptr) return;
- Command<CMD_RENAME_TOWN>::Post(STR_ERROR_CAN_T_RENAME_TOWN, 0, this->window_number, 0, str);
+ Command<CMD_RENAME_TOWN>::Post(STR_ERROR_CAN_T_RENAME_TOWN, this->window_number, str);
}
};
@@ -1164,7 +1164,7 @@ public:
}
bool success = Command<CMD_FOUND_TOWN>::Post(errstr, cc,
- tile, this->town_size | this->city << 2 | this->town_layout << 3 | random << 6, townnameparts, name);
+ tile, this->town_size, this->city, this->town_layout, random, townnameparts, name);
/* Rerandomise name, if success and no cost-estimation. */
if (success && !_shift_pressed) this->RandomTownName();