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authorrubidium <rubidium@openttd.org>2008-05-18 08:13:13 +0000
committerrubidium <rubidium@openttd.org>2008-05-18 08:13:13 +0000
commit4268afe340d0013b35d2517824a01e8756e2a5b7 (patch)
tree007c1c6e2acac46f23d5543e28c4139bd52366d2 /src/town_gui.cpp
parent37386287f801573e1be171efa1fad738219f0d63 (diff)
downloadopenttd-4268afe340d0013b35d2517824a01e8756e2a5b7.tar.xz
(svn r13153) -Codechange: make classes of the TownViewWindow and the ScenarioEditorTownGenerationWindow.
Diffstat (limited to 'src/town_gui.cpp')
-rw-r--r--src/town_gui.cpp271
1 files changed, 139 insertions, 132 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index d8d32153c..218276d33 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -283,87 +283,96 @@ enum TownViewWidget {
TVW_DELETE,
};
-static void TownViewWndProc(Window *w, WindowEvent *e)
-{
- Town *t = GetTown(w->window_number);
+struct TownViewWindow : Window {
+ TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
+ {
+ const Town *t = GetTown(this->window_number);
- switch (e->event) {
- case WE_CREATE: {
- bool ingame = _game_mode != GM_EDITOR;
- if (t->larger_town) w->widget[TVW_CAPTION].data = STR_CITY;
- w->SetWidgetHiddenState(TVW_DELETE, ingame); // hide delete button on game mode
- w->SetWidgetHiddenState(TVW_EXPAND, ingame); // hide expand button on game mode
- w->SetWidgetHiddenState(TVW_SHOWAUTORITY, !ingame); // hide autority button on editor mode
-
- if (ingame) {
- /* resize caption bar */
- w->widget[TVW_CAPTION].right = w->widget[TVW_STICKY].left -1;
- /* move the rename from top on scenario to bottom in game */
- w->widget[TVW_CHANGENAME].top = w->widget[TVW_EXPAND].top;
- w->widget[TVW_CHANGENAME].bottom = w->widget[TVW_EXPAND].bottom;
- w->widget[TVW_CHANGENAME].right = w->widget[TVW_STICKY].right;
- }
- } break;
+ this->flags4 |= WF_DISABLE_VP_SCROLL;
+ InitializeWindowViewport(this, 3, 17, 254, 86, t->xy, ZOOM_LVL_TOWN);
+
+ bool ingame = _game_mode != GM_EDITOR;
+ if (t->larger_town) this->widget[TVW_CAPTION].data = STR_CITY;
+ this->SetWidgetHiddenState(TVW_DELETE, ingame); // hide delete button on game mode
+ this->SetWidgetHiddenState(TVW_EXPAND, ingame); // hide expand button on game mode
+ this->SetWidgetHiddenState(TVW_SHOWAUTORITY, !ingame); // hide autority button on editor mode
+
+ if (ingame) {
+ /* resize caption bar */
+ this->widget[TVW_CAPTION].right = this->widget[TVW_STICKY].left -1;
+ /* move the rename from top on scenario to bottom in game */
+ this->widget[TVW_CHANGENAME].top = this->widget[TVW_EXPAND].top;
+ this->widget[TVW_CHANGENAME].bottom = this->widget[TVW_EXPAND].bottom;
+ this->widget[TVW_CHANGENAME].right = this->widget[TVW_STICKY].right;
+ }
+ }
- case WE_PAINT:
- /* disable renaming town in network games if you are not the server */
- w->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
+ virtual void OnPaint()
+ {
+ const Town *t = GetTown(this->window_number);
- SetDParam(0, t->index);
- w->DrawWidgets();
+ /* disable renaming town in network games if you are not the server */
+ this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
- SetDParam(0, t->population);
- SetDParam(1, t->num_houses);
- DrawString(2, 107, STR_2006_POPULATION, TC_FROMSTRING);
+ SetDParam(0, t->index);
+ this->DrawWidgets();
- SetDParam(0, t->act_pass);
- SetDParam(1, t->max_pass);
- DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, TC_FROMSTRING);
+ SetDParam(0, t->population);
+ SetDParam(1, t->num_houses);
+ DrawString(2, 107, STR_2006_POPULATION, TC_FROMSTRING);
- SetDParam(0, t->act_mail);
- SetDParam(1, t->max_mail);
- DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, TC_FROMSTRING);
+ SetDParam(0, t->act_pass);
+ SetDParam(1, t->max_pass);
+ DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, TC_FROMSTRING);
- w->DrawViewport();
- break;
+ SetDParam(0, t->act_mail);
+ SetDParam(1, t->max_mail);
+ DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, TC_FROMSTRING);
- case WE_CLICK:
- switch (e->we.click.widget) {
- case TVW_CENTERVIEW: /* scroll to location */
- if (_ctrl_pressed) {
- ShowExtraViewPortWindow(t->xy);
- } else {
- ScrollMainWindowToTile(t->xy);
- }
- break;
+ this->DrawViewport();
+ }
- case TVW_SHOWAUTORITY: /* town authority */
- ShowTownAuthorityWindow(w->window_number);
- break;
+ virtual void OnClick(Point pt, int widget)
+ {
+ Town *t = GetTown(this->window_number);
- case TVW_CHANGENAME: /* rename */
- SetDParam(0, w->window_number);
- ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, w, CS_ALPHANUMERAL);
- break;
+ switch (widget) {
+ case TVW_CENTERVIEW: /* scroll to location */
+ if (_ctrl_pressed) {
+ ShowExtraViewPortWindow(t->xy);
+ } else {
+ ScrollMainWindowToTile(t->xy);
+ }
+ break;
- case TVW_EXPAND: /* expand town - only available on Scenario editor */
- ExpandTown(t);
- break;
+ case TVW_SHOWAUTORITY: /* town authority */
+ ShowTownAuthorityWindow(this->window_number);
+ break;
- case TVW_DELETE: /* delete town - only available on Scenario editor */
- delete t;
- break;
- } break;
+ case TVW_CHANGENAME: /* rename */
+ SetDParam(0, this->window_number);
+ ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, this, CS_ALPHANUMERAL);
+ break;
- case WE_ON_EDIT_TEXT:
- if (!StrEmpty(e->we.edittext.str)) {
- _cmd_text = e->we.edittext.str;
- DoCommandP(0, w->window_number, 0, NULL,
- CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN));
- }
- break;
+ case TVW_EXPAND: /* expand town - only available on Scenario editor */
+ ExpandTown(t);
+ break;
+
+ case TVW_DELETE: /* delete town - only available on Scenario editor */
+ delete t;
+ break;
+ }
}
-}
+
+ virtual void OnQueryTextFinished(char *str)
+ {
+ if (!StrEmpty(str)) {
+ _cmd_text = str;
+ DoCommandP(0, this->window_number, 0, NULL,
+ CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN));
+ }
+ }
+};
static const Widget _town_view_widgets[] = {
@@ -386,19 +395,12 @@ static const WindowDesc _town_view_desc = {
WC_TOWN_VIEW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
_town_view_widgets,
- TownViewWndProc
+ NULL
};
void ShowTownViewWindow(TownID town)
{
- Window *w;
-
- w = AllocateWindowDescFront<Window>(&_town_view_desc, town);
-
- if (w != NULL) {
- w->flags4 |= WF_DISABLE_VP_SCROLL;
- InitializeWindowViewport(w, 3, 17, 254, 86, GetTown(town)->xy, ZOOM_LVL_TOWN);
- }
+ AllocateWindowDescFront<TownViewWindow>(&_town_view_desc, town);
}
enum TownDirectoryWidget {
@@ -622,85 +624,90 @@ static const Widget _scen_edit_town_gen_widgets[] = {
{ WIDGETS_END},
};
-static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
+struct ScenarioEditorTownGenerationWindow : Window
{
- switch (e->event) {
- case WE_PAINT:
- w->DrawWidgets();
- break;
+ ScenarioEditorTownGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
+ {
+ this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
+ }
- case WE_CREATE:
- w->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
- break;
+ virtual void OnPaint()
+ {
+ this->DrawWidgets();
+ }
- case WE_CLICK:
- switch (e->we.click.widget) {
- case TSEW_NEWTOWN:
- HandlePlacePushButton(w, TSEW_NEWTOWN, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town);
- break;
+ virtual void OnClick(Point pt, int widget)
+ {
+ switch (widget) {
+ case TSEW_NEWTOWN:
+ HandlePlacePushButton(this, TSEW_NEWTOWN, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town);
+ break;
- case TSEW_RANDOMTOWN: {
- Town *t;
- uint size = min(_scengen_town_size, (int)TSM_CITY);
- TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
+ case TSEW_RANDOMTOWN: {
+ Town *t;
+ uint size = min(_scengen_town_size, (int)TSM_CITY);
+ TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
- w->HandleButtonClick(TSEW_RANDOMTOWN);
- _generating_world = true;
- t = CreateRandomTown(20, mode, size);
- _generating_world = false;
+ this->HandleButtonClick(TSEW_RANDOMTOWN);
+ _generating_world = true;
+ t = CreateRandomTown(20, mode, size);
+ _generating_world = false;
- if (t == NULL) {
- ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
- } else {
- ScrollMainWindowToTile(t->xy);
- }
- } break;
+ if (t == NULL) {
+ ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
+ } else {
+ ScrollMainWindowToTile(t->xy);
+ }
+ } break;
- case TSEW_MANYRANDOMTOWNS:
- w->HandleButtonClick(TSEW_MANYRANDOMTOWNS);
+ case TSEW_MANYRANDOMTOWNS:
+ this->HandleButtonClick(TSEW_MANYRANDOMTOWNS);
- _generating_world = true;
- if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
- _generating_world = false;
- break;
+ _generating_world = true;
+ if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
+ _generating_world = false;
+ break;
- case TSEW_SMALLTOWN: case TSEW_MEDIUMTOWN: case TSEW_LARGETOWN: case TSEW_CITY:
- w->RaiseWidget(_scengen_town_size + TSEW_SMALLTOWN);
- _scengen_town_size = e->we.click.widget - TSEW_SMALLTOWN;
- w->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
- w->SetDirty();
- break;
- } break;
+ case TSEW_SMALLTOWN: case TSEW_MEDIUMTOWN: case TSEW_LARGETOWN: case TSEW_CITY:
+ this->RaiseWidget(_scengen_town_size + TSEW_SMALLTOWN);
+ _scengen_town_size = widget - TSEW_SMALLTOWN;
+ this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
+ this->SetDirty();
+ break;
+ }
+ }
- case WE_TIMEOUT:
- w->RaiseWidget(TSEW_RANDOMTOWN);
- w->RaiseWidget(TSEW_MANYRANDOMTOWNS);
- w->SetDirty();
- break;
+ virtual void OnTimeout()
+ {
+ this->RaiseWidget(TSEW_RANDOMTOWN);
+ this->RaiseWidget(TSEW_MANYRANDOMTOWNS);
+ this->SetDirty();
+ }
- case WE_PLACE_OBJ:
- _place_proc(e->we.place.tile);
- break;
+ virtual void OnPlaceObject(Point pt, TileIndex tile)
+ {
+ _place_proc(tile);
+ }
- case WE_ABORT_PLACE_OBJ:
- w->RaiseButtons();
- w->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
- w->SetDirty();
- break;
+ virtual void OnPlaceObjectAbort()
+ {
+ this->RaiseButtons();
+ this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
+ this->SetDirty();
}
-}
+};
static const WindowDesc _scen_edit_town_gen_desc = {
WDP_AUTO, WDP_AUTO, 160, 95, 160, 95,
WC_SCEN_TOWN_GEN, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_scen_edit_town_gen_widgets,
- ScenEditTownGenWndProc,
+ NULL,
};
void ShowBuildTownWindow()
{
if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return;
- AllocateWindowDescFront<Window>(&_scen_edit_town_gen_desc, 0);
+ AllocateWindowDescFront<ScenarioEditorTownGenerationWindow>(&_scen_edit_town_gen_desc, 0);
}