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authortruebrain <truebrain@openttd.org>2011-11-23 16:07:14 +0000
committertruebrain <truebrain@openttd.org>2011-11-23 16:07:14 +0000
commitf906ebd2a500b3fb1ae0df0e5fa4338af79a9be3 (patch)
tree9360d830137dafba0862e91739d1421fd7a5b4ac /src/town_gui.cpp
parent68b133c110fe18b3927e7a06a748d6b6ef4c2838 (diff)
downloadopenttd-f906ebd2a500b3fb1ae0df0e5fa4338af79a9be3.tar.xz
(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town
Diffstat (limited to 'src/town_gui.cpp')
-rw-r--r--src/town_gui.cpp110
1 files changed, 48 insertions, 62 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index 1097abb42..1ec5df500 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -344,20 +344,6 @@ public:
if (widget == TVW_CAPTION) SetDParam(0, this->town->index);
}
- /**
- * Determines the first cargo with a certain town effect
- * @param effect Town effect of interest
- * @return first active cargo slot with that effect
- */
- const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect) const
- {
- const CargoSpec *cs;
- FOR_ALL_CARGOSPECS(cs) {
- if (cs->town_effect == effect) return cs;
- }
- return NULL;
- }
-
virtual void DrawWidget(const Rect &r, int widget) const
{
if (widget != TVW_INFOPANEL) return;
@@ -376,55 +362,56 @@ public:
SetDParam(1, this->town->supplied[CT_MAIL].old_max);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX);
- StringID required_text = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
- uint cargo_needed_for_growth = 0;
- switch (_settings_game.game_creation.landscape) {
- case LT_ARCTIC:
- if (TileHeight(this->town->xy) >= LowestSnowLine()) cargo_needed_for_growth = 1;
- if (TileHeight(this->town->xy) < GetSnowLine()) required_text = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
- break;
-
- case LT_TROPIC:
- if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) cargo_needed_for_growth = 2;
- break;
-
- default: break;
- }
+ bool first = true;
+ for (int i = TE_BEGIN; i < TE_END; i++) {
+ if (this->town->goal[i] == 0) continue;
+ if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < LowestSnowLine()) continue;
- if (cargo_needed_for_growth > 0) {
- DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
+ if (first) {
+ DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
+ first = false;
+ }
bool rtl = _current_text_dir == TD_RTL;
uint cargo_text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : 20);
uint cargo_text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? 20 : 0);
- const CargoSpec *food = FindFirstCargoWithTownEffect(TE_FOOD);
- CargoID first_food_cargo = (food != NULL) ? food->Index() : (CargoID)CT_INVALID;
- StringID food_name = (food != NULL) ? food->name : STR_CARGO_PLURAL_FOOD;
+ const CargoSpec *cargo = FindFirstCargoWithTownEffect((TownEffect)i);
+ assert(cargo != NULL);
- const CargoSpec *water = FindFirstCargoWithTownEffect(TE_WATER);
- CargoID first_water_cargo = (water != NULL) ? water->Index() : (CargoID)CT_INVALID;
- StringID water_name = (water != NULL) ? water->name : STR_CARGO_PLURAL_WATER;
+ StringID string;
- if (first_food_cargo != CT_INVALID && this->town->received[TE_FOOD].old_act > 0) {
- SetDParam(0, first_food_cargo);
- SetDParam(1, this->town->received[TE_FOOD].old_act);
- DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
- } else {
- SetDParam(0, food_name);
- DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, required_text);
- }
+ if (this->town->goal[i] == TOWN_GROWTH_DESERT || this->town->goal[i] == TOWN_GROWTH_WINTER) {
+ /* For 'original' gameplay, don't show the amount required (you need 1 or more ..) */
+ string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL;
+ if (this->town->received[i].old_act < this->town->goal[i]) {
+ string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL;
- if (cargo_needed_for_growth > 1) {
- if (first_water_cargo != CT_INVALID && this->town->received[TE_WATER].old_act > 0) {
- SetDParam(0, first_water_cargo);
- SetDParam(1, this->town->received[TE_WATER].old_act);
- DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
- } else {
- SetDParam(0, water_name);
- DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, required_text);
+ if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < GetSnowLine()) {
+ string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
+ }
}
+
+ SetDParam(0, cargo->name);
+ } else {
+ string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED;
+ if (this->town->received[i].old_act < this->town->goal[i]) {
+ string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
+ }
+
+ SetDParam(0, cargo->Index());
+ SetDParam(1, this->town->received[i].old_act);
+ SetDParam(2, cargo->Index());
+ SetDParam(3, this->town->goal[i]);
}
+ DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, string);
+ }
+
+ if (HasBit(this->town->flags, TOWN_IS_FUNDED)) {
+ SetDParam(0, (this->town->growth_rate * TOWN_GROWTH_TICKS + DAY_TICKS) / DAY_TICKS);
+ DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED);
+ } else {
+ DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_TOWN_GROW_STOPPED);
}
/* only show the town noise, if the noise option is activated. */
@@ -491,17 +478,16 @@ public:
{
uint aimed_height = 3 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
- switch (_settings_game.game_creation.landscape) {
- case LT_ARCTIC:
- if (TileHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 2 * FONT_HEIGHT_NORMAL;
- break;
-
- case LT_TROPIC:
- if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 3 * FONT_HEIGHT_NORMAL;
- break;
-
- default: break;
+ bool first = true;
+ for (int i = TE_BEGIN; i < TE_END; i++) {
+ if (this->town->goal[i] == 0) continue;
+ if (first) {
+ aimed_height += FONT_HEIGHT_NORMAL;
+ first = false;
+ }
+ aimed_height += FONT_HEIGHT_NORMAL;
}
+ aimed_height += FONT_HEIGHT_NORMAL;
if (_settings_game.economy.station_noise_level) aimed_height += FONT_HEIGHT_NORMAL;