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authorsmatz <smatz@openttd.org>2009-06-26 14:02:27 +0000
committersmatz <smatz@openttd.org>2009-06-26 14:02:27 +0000
commitb668c24d463ca8059fd9be59efddb39298de9646 (patch)
tree5fbd935d6d1dc65d5ebc160333b25c09e2e5b6c7 /src/town_cmd.cpp
parentaf78d6a9bbc4142958f07b8774ef28d0b7c22f49 (diff)
downloadopenttd-b668c24d463ca8059fd9be59efddb39298de9646.tar.xz
(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r--src/town_cmd.cpp47
1 files changed, 24 insertions, 23 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index aa125ecf6..86698d4f6 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -48,8 +48,6 @@
#include "table/strings.h"
#include "table/town_land.h"
-HouseSpec _house_specs[HOUSE_MAX];
-
Town *_cleared_town;
int _cleared_town_rating;
@@ -171,11 +169,11 @@ static void DrawTile_Town(TileInfo *ti)
/* Houses don't necessarily need new graphics. If they don't have a
* spritegroup associated with them, then the sprite for the substitute
* house id is drawn instead. */
- if (GetHouseSpecs(house_id)->spritegroup != NULL) {
+ if (HouseSpec::Get(house_id)->spritegroup != NULL) {
DrawNewHouseTile(ti, house_id);
return;
} else {
- house_id = GetHouseSpecs(house_id)->substitute_id;
+ house_id = HouseSpec::Get(house_id)->substitute_id;
}
}
@@ -242,7 +240,7 @@ static void AnimateTile_Town(TileIndex tile)
* Not exactly sure when this happens, but probably when a house changes.
* Before this was just a return...so it'd leak animated tiles..
* That bug seems to have been here since day 1?? */
- if (!(GetHouseSpecs(GetHouseType(tile))->building_flags & BUILDING_IS_ANIMATED)) {
+ if (!(HouseSpec::Get(GetHouseType(tile))->building_flags & BUILDING_IS_ANIMATED)) {
DeleteAnimatedTile(tile);
return;
}
@@ -376,7 +374,7 @@ static void MakeSingleHouseBigger(TileIndex tile)
IncHouseConstructionTick(tile);
if (GetHouseConstructionTick(tile) != 0) return;
- const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile));
+ const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
/* Check and/or */
if (HasBit(hs->callback_mask, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE)) {
@@ -398,7 +396,7 @@ static void MakeSingleHouseBigger(TileIndex tile)
*/
static void MakeTownHouseBigger(TileIndex tile)
{
- uint flags = GetHouseSpecs(GetHouseType(tile))->building_flags;
+ uint flags = HouseSpec::Get(GetHouseType(tile))->building_flags;
if (flags & BUILDING_HAS_1_TILE) MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 0));
if (flags & BUILDING_2_TILES_Y) MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 1));
if (flags & BUILDING_2_TILES_X) MakeSingleHouseBigger(TILE_ADDXY(tile, 1, 0));
@@ -425,7 +423,7 @@ static void TileLoop_Town(TileIndex tile)
return;
}
- const HouseSpec *hs = GetHouseSpecs(house_id);
+ const HouseSpec *hs = HouseSpec::Get(house_id);
/* If the lift has a destination, it is already an animated tile. */
if ((hs->building_flags & BUILDING_IS_ANIMATED) &&
@@ -509,7 +507,7 @@ static CommandCost ClearTile_Town(TileIndex tile, DoCommandFlag flags)
if (flags & DC_AUTO) return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
if (!CanDeleteHouse(tile)) return CMD_ERROR;
- const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile));
+ const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
CommandCost cost(EXPENSES_CONSTRUCTION);
cost.AddCost(hs->GetRemovalCost());
@@ -536,7 +534,7 @@ static CommandCost ClearTile_Town(TileIndex tile, DoCommandFlag flags)
static void GetProducedCargo_Town(TileIndex tile, CargoID *b)
{
HouseID house_id = GetHouseType(tile);
- const HouseSpec *hs = GetHouseSpecs(house_id);
+ const HouseSpec *hs = HouseSpec::Get(house_id);
Town *t = Town::GetByTile(tile);
if (HasBit(hs->callback_mask, CBM_HOUSE_PRODUCE_CARGO)) {
@@ -562,7 +560,7 @@ static void GetProducedCargo_Town(TileIndex tile, CargoID *b)
static void AddAcceptedCargo_Town(TileIndex tile, AcceptedCargo ac)
{
- const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile));
+ const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
CargoID accepts[3];
/* Set the initial accepted cargo types */
@@ -606,7 +604,7 @@ static void AddAcceptedCargo_Town(TileIndex tile, AcceptedCargo ac)
static void GetTileDesc_Town(TileIndex tile, TileDesc *td)
{
const HouseID house = GetHouseType(tile);
- const HouseSpec *hs = GetHouseSpecs(house);
+ const HouseSpec *hs = HouseSpec::Get(house);
bool house_completed = IsHouseCompleted(tile);
td->str = hs->building_name;
@@ -1803,7 +1801,7 @@ static inline void ClearMakeHouseTile(TileIndex tile, Town *t, byte counter, byt
IncreaseBuildingCount(t, type);
MakeHouseTile(tile, t->index, counter, stage, type, random_bits);
- if (GetHouseSpecs(type)->building_flags & BUILDING_IS_ANIMATED) AddAnimatedTile(tile);
+ if (HouseSpec::Get(type)->building_flags & BUILDING_IS_ANIMATED) AddAnimatedTile(tile);
MarkTileDirtyByTile(tile);
}
@@ -1821,7 +1819,7 @@ static inline void ClearMakeHouseTile(TileIndex tile, Town *t, byte counter, byt
*/
static void MakeTownHouse(TileIndex t, Town *town, byte counter, byte stage, HouseID type, byte random_bits)
{
- BuildingFlags size = GetHouseSpecs(type)->building_flags;
+ BuildingFlags size = HouseSpec::Get(type)->building_flags;
ClearMakeHouseTile(t, town, counter, stage, type, random_bits);
if (size & BUILDING_2_TILES_Y) ClearMakeHouseTile(t + TileDiffXY(0, 1), town, counter, stage, ++type, random_bits);
@@ -2051,7 +2049,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
/* Generate a list of all possible houses that can be built. */
for (uint i = 0; i < HOUSE_MAX; i++) {
- const HouseSpec *hs = GetHouseSpecs(i);
+ const HouseSpec *hs = HouseSpec::Get(i);
/* Verify that the candidate house spec matches the current tile status */
if ((~hs->building_availability & bitmask) != 0 || !hs->enabled) continue;
@@ -2090,12 +2088,12 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
houses[i] = houses[num];
probs[i] = probs[num];
- const HouseSpec *hs = GetHouseSpecs(house);
+ const HouseSpec *hs = HouseSpec::Get(house);
if (_loaded_newgrf_features.has_newhouses) {
if (hs->override != 0) {
house = hs->override;
- hs = GetHouseSpecs(house);
+ hs = HouseSpec::Get(house);
}
if ((hs->extra_flags & BUILDING_IS_HISTORICAL) && !_generating_world && _game_mode != GM_EDITOR) continue;
@@ -2187,16 +2185,16 @@ static void DoClearTownHouseHelper(TileIndex tile, Town *t, HouseID house)
TileIndexDiff GetHouseNorthPart(HouseID &house)
{
if (house >= 3) { // house id 0,1,2 MUST be single tile houses, or this code breaks.
- if (GetHouseSpecs(house - 1)->building_flags & TILE_SIZE_2x1) {
+ if (HouseSpec::Get(house - 1)->building_flags & TILE_SIZE_2x1) {
house--;
return TileDiffXY(-1, 0);
- } else if (GetHouseSpecs(house - 1)->building_flags & BUILDING_2_TILES_Y) {
+ } else if (HouseSpec::Get(house - 1)->building_flags & BUILDING_2_TILES_Y) {
house--;
return TileDiffXY(0, -1);
- } else if (GetHouseSpecs(house - 2)->building_flags & BUILDING_HAS_4_TILES) {
+ } else if (HouseSpec::Get(house - 2)->building_flags & BUILDING_HAS_4_TILES) {
house -= 2;
return TileDiffXY(-1, 0);
- } else if (GetHouseSpecs(house - 3)->building_flags & BUILDING_HAS_4_TILES) {
+ } else if (HouseSpec::Get(house - 3)->building_flags & BUILDING_HAS_4_TILES) {
house -= 3;
return TileDiffXY(-1, -1);
}
@@ -2213,7 +2211,7 @@ void ClearTownHouse(Town *t, TileIndex tile)
/* need to align the tile to point to the upper left corner of the house */
tile += GetHouseNorthPart(house); // modifies house to the ID of the north tile
- const HouseSpec *hs = GetHouseSpecs(house);
+ const HouseSpec *hs = HouseSpec::Get(house);
/* Remove population from the town if the house is finished. */
if (IsHouseCompleted(tile)) {
@@ -2859,7 +2857,7 @@ static CommandCost TerraformTile_Town(TileIndex tile, DoCommandFlag flags, uint
if (AutoslopeEnabled()) {
HouseID house = GetHouseType(tile);
GetHouseNorthPart(house); // modifies house to the ID of the north tile
- const HouseSpec *hs = GetHouseSpecs(house);
+ const HouseSpec *hs = HouseSpec::Get(house);
/* Here we differ from TTDP by checking TILE_NOT_SLOPED */
if (((hs->building_flags & TILE_NOT_SLOPED) == 0) && !IsSteepSlope(tileh_new) &&
@@ -2887,6 +2885,9 @@ extern const TileTypeProcs _tile_type_town_procs = {
TerraformTile_Town, // terraform_tile_proc
};
+
+HouseSpec _house_specs[HOUSE_MAX];
+
void ResetHouses()
{
memset(&_house_specs, 0, sizeof(_house_specs));