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authorfrosch <frosch@openttd.org>2010-05-01 13:09:49 +0000
committerfrosch <frosch@openttd.org>2010-05-01 13:09:49 +0000
commit910aade284ef2b3212663c81f4e15e77b1c7120d (patch)
tree1975bbb8eeb58de9cd174667fc7f7654eee89d10 /src/town_cmd.cpp
parent77953032274c3bb49c8b22ff7a2767412586c5a7 (diff)
downloadopenttd-910aade284ef2b3212663c81f4e15e77b1c7120d.tar.xz
(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r--src/town_cmd.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 0fb74a45d..f6a2f0d4f 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -2164,8 +2164,10 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
/* 1x1 house checks are already done */
}
+ byte random_bits = Random();
+
if (HasBit(hs->callback_mask, CBM_HOUSE_ALLOW_CONSTRUCTION)) {
- uint16 callback_res = GetHouseCallback(CBID_HOUSE_ALLOW_CONSTRUCTION, 0, 0, house, t, tile, true);
+ uint16 callback_res = GetHouseCallback(CBID_HOUSE_ALLOW_CONSTRUCTION, 0, 0, house, t, tile, true, random_bits);
if (callback_res != CALLBACK_FAILED && GB(callback_res, 0, 8) == 0) continue;
}
@@ -2191,7 +2193,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
}
}
- MakeTownHouse(tile, t, construction_counter, construction_stage, house, Random());
+ MakeTownHouse(tile, t, construction_counter, construction_stage, house, random_bits);
return true;
}