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author | rubidium <rubidium@openttd.org> | 2007-09-09 11:30:44 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-09-09 11:30:44 +0000 |
commit | 30b38198702b1f0ec97e4a6c5150e9c1c5303139 (patch) | |
tree | 4a8cf7c555cc9c0052e74a5e949f2da0e5d43d8a /src/town_cmd.cpp | |
parent | 40b871410b557aa8fdf6c2ea1d872a2563c922ab (diff) | |
download | openttd-30b38198702b1f0ec97e4a6c5150e9c1c5303139.tar.xz |
(svn r11069) -Codechange: allow slopes under statues. Patch by kaan.
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r-- | src/town_cmd.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index c2d87cb6c..1fa6fa97a 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1928,7 +1928,8 @@ static bool DoBuildStatueOfCompany(TileIndex tile, TownID town_id) PlayerID old; CommandCost r; - if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false; + /* Statues can be build on slopes, just like houses. Only the steep slopes is a no go. */ + if (IsSteepSlope(GetTileSlope(tile, NULL))) return false; if (!IsTileType(tile, MP_HOUSE) && !IsTileType(tile, MP_CLEAR) && |