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authorErich Eckner <git@eckner.net>2020-05-13 21:29:54 +0200
committerErich Eckner <git@eckner.net>2022-01-16 21:58:17 +0100
commit68e1c45522d182e1496e2a99a27d986d4bb784ae (patch)
tree40ec506010429c491cf84227d205bf3d7ede60f1 /src/town_cmd.cpp
parent7cc0d7daf14ed1c893d9dc35f634b25ccbbcebbf (diff)
downloadopenttd-68e1c45522d182e1496e2a99a27d986d4bb784ae.tar.xz
RandomTile() and RandomTileSeed() should use the TopTile() most of the time (always?)
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r--src/town_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 450582941..ade909a6b 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -2156,7 +2156,7 @@ static Town *CreateRandomTown(uint attempts, uint32 townnameparts, TownSize size
do {
/* Generate a tile index not too close from the edge */
- TileIndex tile = AlignTileToGrid(RandomTile(), layout);
+ TileIndex tile = AlignTileToGrid(TopTile(RandomTile()), layout);
/* if we tried to place the town on water, slide it over onto
* the nearest likely-looking spot */