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authorfrosch <frosch@openttd.org>2010-11-21 18:39:12 +0000
committerfrosch <frosch@openttd.org>2010-11-21 18:39:12 +0000
commit55d604e60d1bcf9e6ee150bc0ab63805105bfe09 (patch)
treee0233b158cdb0438bc2c4f645526b7c6f8640066 /src/town_cmd.cpp
parent612516ff7631f427099c9850941202f2ef33e9ac (diff)
downloadopenttd-55d604e60d1bcf9e6ee150bc0ab63805105bfe09.tar.xz
(svn r21291) -Fix: Treat objects on water like water in more cases.
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r--src/town_cmd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index faaa3c3fa..ddf3f186b 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1123,7 +1123,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
TileIndex house_tile = TileAddByDiagDir(tile, target_dir); // position of a possible house
/* Don't walk into water. */
- if (IsWaterTile(house_tile)) return;
+ if (HasTileWaterGround(house_tile)) return;
if (!IsValidTile(house_tile)) return;
@@ -1172,7 +1172,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
}
/* Return if a water tile */
- if (IsWaterTile(tile)) return;
+ if (HasTileWaterGround(tile)) return;
/* Make the roads look nicer */
rcmd = CleanUpRoadBits(tile, rcmd);