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author | tron <tron@openttd.org> | 2007-02-24 06:46:20 +0000 |
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committer | tron <tron@openttd.org> | 2007-02-24 06:46:20 +0000 |
commit | ac75cf0ae136626c5c998d556c8ed38410191ceb (patch) | |
tree | dc9610214fcd9e5497b8289fdb59c506a6007a31 /src/town_cmd.cpp | |
parent | efb3637d0f7fc423e2b4f31a67058455a5183da5 (diff) | |
download | openttd-ac75cf0ae136626c5c998d556c8ed38410191ceb.tar.xz |
(svn r8875) -Fix
Remove unnecessary EnsureNoVehicle() checks because they are
- pointless per se (f.e. there are no vehicles on house tiles)
- done again (f.e. using CMD_LANDSCAPE_CLEAR just a few lines later)
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r-- | src/town_cmd.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index dd5da52fe..88880040e 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -350,8 +350,6 @@ static int32 ClearTile_Town(TileIndex tile, byte flags) int32 cost; Town *t; - // safety checks - if (!EnsureNoVehicle(tile)) return CMD_ERROR; if (flags&DC_AUTO && !(flags&DC_AI_BUILDING)) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); house = GetHouseType(tile); @@ -1303,8 +1301,6 @@ static bool BuildTownHouse(Town *t, TileIndex tile) { int32 r; - // make sure it's possible - if (!EnsureNoVehicle(tile)) return false; if (IsSteepSlope(GetTileSlope(tile, NULL))) return false; if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false; |