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authortron <tron@openttd.org>2007-02-24 06:46:20 +0000
committertron <tron@openttd.org>2007-02-24 06:46:20 +0000
commitac75cf0ae136626c5c998d556c8ed38410191ceb (patch)
treedc9610214fcd9e5497b8289fdb59c506a6007a31 /src/town_cmd.cpp
parentefb3637d0f7fc423e2b4f31a67058455a5183da5 (diff)
downloadopenttd-ac75cf0ae136626c5c998d556c8ed38410191ceb.tar.xz
(svn r8875) -Fix
Remove unnecessary EnsureNoVehicle() checks because they are - pointless per se (f.e. there are no vehicles on house tiles) - done again (f.e. using CMD_LANDSCAPE_CLEAR just a few lines later)
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r--src/town_cmd.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index dd5da52fe..88880040e 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -350,8 +350,6 @@ static int32 ClearTile_Town(TileIndex tile, byte flags)
int32 cost;
Town *t;
- // safety checks
- if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if (flags&DC_AUTO && !(flags&DC_AI_BUILDING)) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
house = GetHouseType(tile);
@@ -1303,8 +1301,6 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
{
int32 r;
- // make sure it's possible
- if (!EnsureNoVehicle(tile)) return false;
if (IsSteepSlope(GetTileSlope(tile, NULL))) return false;
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false;