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authorsmatz <smatz@openttd.org>2008-04-03 19:55:40 +0000
committersmatz <smatz@openttd.org>2008-04-03 19:55:40 +0000
commitfebc5150c9ee3f2df2a1cad8ef527d9541697b22 (patch)
tree6e5ae7f6b1b5f40dbc7a0e75f50db327a96a8b37 /src/town_cmd.cpp
parent83f9e141e038d1564ca2ed9d2ff034afbc948dbc (diff)
downloadopenttd-febc5150c9ee3f2df2a1cad8ef527d9541697b22.tar.xz
(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r--src/town_cmd.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 041f9bddd..4a26c177b 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -189,6 +189,9 @@ static void DrawTile_Town(TileInfo *ti)
pal = dcts->ground.pal;
DrawGroundSprite(image, pal);
+ /* If houses are invisible, do not draw the upper part */
+ if (IsInvisibilitySet(TO_HOUSES)) return;
+
/* Add a house on top of the ground? */
image = dcts->building.sprite;
if (image != 0) {