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authorsmatz <smatz@openttd.org>2009-01-04 15:32:25 +0000
committersmatz <smatz@openttd.org>2009-01-04 15:32:25 +0000
commit7368c740a646c958797b5dff90d6c5b51236e2a4 (patch)
tree56e0ff1f4048e467cf123e92ca788c3c4bbc0f94 /src/town_cmd.cpp
parentc9e8fd307e36b3d35f5bf7d01cffe64b1e75b846 (diff)
downloadopenttd-7368c740a646c958797b5dff90d6c5b51236e2a4.tar.xz
(svn r14828) -Codechange: move most of save/load-specific code to separate files
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r--src/town_cmd.cpp150
1 files changed, 0 insertions, 150 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 218f4d9c7..c666442c7 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -19,7 +19,6 @@
#include "station_base.h"
#include "company_base.h"
#include "news_func.h"
-#include "saveload.h"
#include "gui.h"
#include "unmovable_map.h"
#include "water_map.h"
@@ -2676,155 +2675,6 @@ extern const TileTypeProcs _tile_type_town_procs = {
TerraformTile_Town, // terraform_tile_proc
};
-
-/** Save and load of towns. */
-static const SaveLoad _town_desc[] = {
- SLE_CONDVAR(Town, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(Town, xy, SLE_UINT32, 6, SL_MAX_VERSION),
-
- SLE_CONDNULL(2, 0, 2), ///< population, no longer in use
- SLE_CONDNULL(4, 3, 84), ///< population, no longer in use
- SLE_CONDNULL(2, 0, 91), ///< num_houses, no longer in use
-
- SLE_CONDVAR(Town, townnamegrfid, SLE_UINT32, 66, SL_MAX_VERSION),
- SLE_VAR(Town, townnametype, SLE_UINT16),
- SLE_VAR(Town, townnameparts, SLE_UINT32),
- SLE_CONDSTR(Town, name, SLE_STR, 0, 84, SL_MAX_VERSION),
-
- SLE_VAR(Town, flags12, SLE_UINT8),
- SLE_CONDVAR(Town, statues, SLE_FILE_U8 | SLE_VAR_U16, 0, 103),
- SLE_CONDVAR(Town, statues, SLE_UINT16, 104, SL_MAX_VERSION),
-
- SLE_CONDNULL(1, 0, 1), ///< sort_index, no longer in use
-
- SLE_CONDVAR(Town, have_ratings, SLE_FILE_U8 | SLE_VAR_U16, 0, 103),
- SLE_CONDVAR(Town, have_ratings, SLE_UINT16, 104, SL_MAX_VERSION),
- SLE_CONDARR(Town, ratings, SLE_INT16, 8, 0, 103),
- SLE_CONDARR(Town, ratings, SLE_INT16, MAX_COMPANIES, 104, SL_MAX_VERSION),
- /* failed bribe attempts are stored since savegame format 4 */
- SLE_CONDARR(Town, unwanted, SLE_INT8, 8, 4, 103),
- SLE_CONDARR(Town, unwanted, SLE_INT8, MAX_COMPANIES, 104, SL_MAX_VERSION),
-
- SLE_CONDVAR(Town, max_pass, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
- SLE_CONDVAR(Town, max_mail, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
- SLE_CONDVAR(Town, new_max_pass, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
- SLE_CONDVAR(Town, new_max_mail, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
- SLE_CONDVAR(Town, act_pass, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
- SLE_CONDVAR(Town, act_mail, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
- SLE_CONDVAR(Town, new_act_pass, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
- SLE_CONDVAR(Town, new_act_mail, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
-
- SLE_CONDVAR(Town, max_pass, SLE_UINT32, 9, SL_MAX_VERSION),
- SLE_CONDVAR(Town, max_mail, SLE_UINT32, 9, SL_MAX_VERSION),
- SLE_CONDVAR(Town, new_max_pass, SLE_UINT32, 9, SL_MAX_VERSION),
- SLE_CONDVAR(Town, new_max_mail, SLE_UINT32, 9, SL_MAX_VERSION),
- SLE_CONDVAR(Town, act_pass, SLE_UINT32, 9, SL_MAX_VERSION),
- SLE_CONDVAR(Town, act_mail, SLE_UINT32, 9, SL_MAX_VERSION),
- SLE_CONDVAR(Town, new_act_pass, SLE_UINT32, 9, SL_MAX_VERSION),
- SLE_CONDVAR(Town, new_act_mail, SLE_UINT32, 9, SL_MAX_VERSION),
-
- SLE_VAR(Town, pct_pass_transported, SLE_UINT8),
- SLE_VAR(Town, pct_mail_transported, SLE_UINT8),
-
- SLE_VAR(Town, act_food, SLE_UINT16),
- SLE_VAR(Town, act_water, SLE_UINT16),
- SLE_VAR(Town, new_act_food, SLE_UINT16),
- SLE_VAR(Town, new_act_water, SLE_UINT16),
-
- SLE_CONDVAR(Town, time_until_rebuild, SLE_UINT8, 0, 53),
- SLE_CONDVAR(Town, grow_counter, SLE_UINT8, 0, 53),
- SLE_CONDVAR(Town, growth_rate, SLE_UINT8, 0, 53),
-
- SLE_CONDVAR(Town, time_until_rebuild, SLE_UINT16, 54, SL_MAX_VERSION),
- SLE_CONDVAR(Town, grow_counter, SLE_UINT16, 54, SL_MAX_VERSION),
- SLE_CONDVAR(Town, growth_rate, SLE_INT16, 54, SL_MAX_VERSION),
-
- SLE_VAR(Town, fund_buildings_months, SLE_UINT8),
- SLE_VAR(Town, road_build_months, SLE_UINT8),
-
- SLE_CONDVAR(Town, exclusivity, SLE_UINT8, 2, SL_MAX_VERSION),
- SLE_CONDVAR(Town, exclusive_counter, SLE_UINT8, 2, SL_MAX_VERSION),
-
- SLE_CONDVAR(Town, larger_town, SLE_BOOL, 56, SL_MAX_VERSION),
-
- /* reserve extra space in savegame here. (currently 30 bytes) */
- SLE_CONDNULL(30, 2, SL_MAX_VERSION),
-
- SLE_END()
-};
-
-/* Save and load the mapping between the house id on the map, and the grf file
- * it came from. */
-static const SaveLoad _house_id_mapping_desc[] = {
- SLE_VAR(EntityIDMapping, grfid, SLE_UINT32),
- SLE_VAR(EntityIDMapping, entity_id, SLE_UINT8),
- SLE_VAR(EntityIDMapping, substitute_id, SLE_UINT8),
- SLE_END()
-};
-
-static void Save_HOUSEIDS()
-{
- uint j = _house_mngr.GetMaxMapping();
-
- for (uint i = 0; i < j; i++) {
- SlSetArrayIndex(i);
- SlObject(&_house_mngr.mapping_ID[i], _house_id_mapping_desc);
- }
-}
-
-static void Load_HOUSEIDS()
-{
- int index;
-
- _house_mngr.ResetMapping();
- uint max_id = _house_mngr.GetMaxMapping();
-
- while ((index = SlIterateArray()) != -1) {
- if ((uint)index >= max_id) break;
- SlObject(&_house_mngr.mapping_ID[index], _house_id_mapping_desc);
- }
-}
-
-static void Save_TOWN()
-{
- Town *t;
-
- FOR_ALL_TOWNS(t) {
- SlSetArrayIndex(t->index);
- SlObject(t, _town_desc);
- }
-}
-
-static void Load_TOWN()
-{
- int index;
-
- _total_towns = 0;
-
- while ((index = SlIterateArray()) != -1) {
- Town *t = new (index) Town();
- SlObject(t, _town_desc);
-
- _total_towns++;
- }
-
- /* This is to ensure all pointers are within the limits of
- * the size of the TownPool */
- if (_cur_town_ctr > GetMaxTownIndex())
- _cur_town_ctr = 0;
-}
-
-void AfterLoadTown()
-{
- Town *t;
- FOR_ALL_TOWNS(t) t->InitializeLayout();
-}
-
-extern const ChunkHandler _town_chunk_handlers[] = {
- { 'HIDS', Save_HOUSEIDS, Load_HOUSEIDS, CH_ARRAY },
- { 'CITY', Save_TOWN, Load_TOWN, CH_ARRAY | CH_LAST},
-};
-
void ResetHouses()
{
memset(&_house_specs, 0, sizeof(_house_specs));