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authorzuu <zuu@openttd.org>2013-09-19 18:48:05 +0000
committerzuu <zuu@openttd.org>2013-09-19 18:48:05 +0000
commit67ab3108d6b4ca9676871cabdae3ed187d51393d (patch)
treebed3b9842803eb94ce1280431ab58fd6aca33a95 /src/town_cmd.cpp
parent953aa839b9954b3098ffc5932ab6bd0910b8ae46 (diff)
downloadopenttd-67ab3108d6b4ca9676871cabdae3ed187d51393d.tar.xz
(svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r--src/town_cmd.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 729769212..7241f7ed4 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1621,14 +1621,17 @@ CommandCost CmdFoundTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
if (size >= TSZ_END) return CMD_ERROR;
if (layout >= NUM_TLS) return CMD_ERROR;
- /* Some things are allowed only in the scenario editor */
- if (_game_mode != GM_EDITOR) {
+ /* Some things are allowed only in the scenario editor and for game scripts. */
+ if (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY) {
if (_settings_game.economy.found_town == TF_FORBIDDEN) return CMD_ERROR;
if (size == TSZ_LARGE) return CMD_ERROR;
if (random) return CMD_ERROR;
if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT && layout != _settings_game.economy.town_layout) {
return CMD_ERROR;
}
+ } else if (_current_company == OWNER_DEITY && random) {
+ /* Random parameter is not allowed for Game Scripts. */
+ return CMD_ERROR;
}
if (StrEmpty(text)) {