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authorsmatz <smatz@openttd.org>2009-09-21 18:16:00 +0000
committersmatz <smatz@openttd.org>2009-09-21 18:16:00 +0000
commit15511678e32880001aba50c9230be5fb141dc0ad (patch)
tree5ae1112911f6d6d851c99e05fbe0aaf030e0864e /src/town_cmd.cpp
parent60a13f49bddb11419416066c8f85268a47522770 (diff)
downloadopenttd-15511678e32880001aba50c9230be5fb141dc0ad.tar.xz
(svn r17603) -Codechange: since now, towns are 'founded' instead of 'built'
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r--src/town_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 6191f4c41..db158fe2e 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1596,7 +1596,7 @@ static CommandCost TownCanBePlacedHere(TileIndex tile)
* @param text unused
* @return the cost of this operation or an error
*/
-CommandCost CmdBuildTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+CommandCost CmdFoundTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
/* Only in the scenario editor */
if (_game_mode != GM_EDITOR) return CMD_ERROR;