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authorrubidium <rubidium@openttd.org>2007-07-26 14:07:11 +0000
committerrubidium <rubidium@openttd.org>2007-07-26 14:07:11 +0000
commit02ab86631e59bc247b9f01c21b69e6f6b99a0d3f (patch)
treef9ea4c50fe8ce5b57839ce0b5407aac9a6f2b452 /src/town_cmd.cpp
parentd031da78d8271b8d57a0e2cd33b6c7d6e4231421 (diff)
downloadopenttd-02ab86631e59bc247b9f01c21b69e6f6b99a0d3f.tar.xz
(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r--src/town_cmd.cpp12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index cb090c682..79e1fb347 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -163,20 +163,14 @@ static void DrawTile_Town(TileInfo *ti)
/* Add a house on top of the ground? */
image = dcts->building.sprite;
if (image != 0) {
- if (HASBIT(_transparent_opt, TO_HOUSES)) {
- SETBIT(image, PALETTE_MODIFIER_TRANSPARENT);
- pal = PALETTE_TO_TRANSPARENT;
- } else {
- pal = dcts->building.pal;
- }
-
- AddSortableSpriteToDraw(image, pal,
+ AddSortableSpriteToDraw(image, dcts->building.pal,
ti->x + dcts->subtile_x,
ti->y + dcts->subtile_y,
dcts->width + 1,
dcts->height + 1,
dcts->dz,
- ti->z
+ ti->z,
+ HASBIT(_transparent_opt, TO_HOUSES)
);
if (HASBIT(_transparent_opt, TO_HOUSES)) return;