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authorzuu <zuu@openttd.org>2013-10-12 22:07:58 +0000
committerzuu <zuu@openttd.org>2013-10-12 22:07:58 +0000
commitdfb566331390a87f01d048f57ed6d51b2f329d65 (patch)
tree76bcf6959e2acb63051f9f74a80b8154b95bc824 /src/town_cmd.cpp
parentb35b8aa5bb38f9e47ca04ccd9302dd82546de0cd (diff)
downloadopenttd-dfb566331390a87f01d048f57ed6d51b2f329d65.tar.xz
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r--src/town_cmd.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 6d469ba06..7ab9dcdad 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1411,7 +1411,7 @@ static bool GrowTown(Town *t)
tile = t->xy;
for (ptr = _town_coord_mod; ptr != endof(_town_coord_mod); ++ptr) {
/* Only work with plain land that not already has a house */
- if (!IsTileType(tile, MP_HOUSE) && GetTileSlope(tile) == SLOPE_FLAT) {
+ if (!IsTileType(tile, MP_HOUSE) && IsTileFlat(tile)) {
if (DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR).Succeeded()) {
DoCommand(tile, GenRandomRoadBits(), t->index, DC_EXEC | DC_AUTO, CMD_BUILD_ROAD);
cur_company.Restore();
@@ -1574,7 +1574,7 @@ static CommandCost TownCanBePlacedHere(TileIndex tile)
}
/* Can only build on clear flat areas, possibly with trees. */
- if ((!IsTileType(tile, MP_CLEAR) && !IsTileType(tile, MP_TREES)) || GetTileSlope(tile) != SLOPE_FLAT) {
+ if ((!IsTileType(tile, MP_CLEAR) && !IsTileType(tile, MP_TREES)) || !IsTileFlat(tile)) {
return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
}
@@ -1775,7 +1775,7 @@ static bool FindFurthestFromWater(TileIndex tile, void *user_data)
uint dist = GetClosestWaterDistance(tile, true);
if (IsTileType(tile, MP_CLEAR) &&
- GetTileSlope(tile) == SLOPE_FLAT &&
+ IsTileFlat(tile) &&
IsTileAlignedToGrid(tile, sp->layout) &&
dist > sp->max_dist) {
sp->tile = tile;