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author | nikolas <nikolas@gnu.org> | 2019-01-17 17:01:07 -0500 |
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committer | Charles Pigott <charlespigott@googlemail.com> | 2019-01-17 22:01:07 +0000 |
commit | d8ccad91f9f3c4554908c62a9e250ac61060d1ce (patch) | |
tree | 94e5594c72a056e5debaa1eaa66d5e7a5d755c18 /src/town_cmd.cpp | |
parent | 1623cb553b7d299d0115034609763b6f3063680f (diff) | |
download | openttd-d8ccad91f9f3c4554908c62a9e250ac61060d1ce.tar.xz |
Fix: Some code and comment typos
Found with codespell
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r-- | src/town_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 4289d901a..986c52c4e 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2945,7 +2945,7 @@ static CommandCost TownActionFundBuildings(Town *t, DoCommandFlag flags) * Also emulate original behaviour when town was only growing in * TOWN_GROWTH_TICKS intervals, to make sure that it's not too * tick-perfect and gives player some time window where he can - * spam funding with the exact same effeciency. + * spam funding with the exact same efficiency. */ t->grow_counter = min(t->grow_counter, 2 * TOWN_GROWTH_TICKS - (t->growth_rate - t->grow_counter) % TOWN_GROWTH_TICKS); |