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authormichi_cc <michi_cc@openttd.org>2010-07-02 16:34:07 +0000
committermichi_cc <michi_cc@openttd.org>2010-07-02 16:34:07 +0000
commita75583bbb6d600d51f76edc396279aa0fe6f4c32 (patch)
tree639e9c975e30bf83f8024b2823d7031eebf9d3d5 /src/town_cmd.cpp
parentffdbb7ec81c74a5f0267ebe8e223be3e07d9d508 (diff)
downloadopenttd-a75583bbb6d600d51f76edc396279aa0fe6f4c32.tar.xz
(svn r20048) -Feature: Add a setting to forbid towns building level crossings.
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r--src/town_cmd.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 05adf6234..c318ae1ce 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1043,6 +1043,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
_grow_town_result = GROWTH_SEARCH_STOPPED;
if (!_settings_game.economy.allow_town_roads && !_generating_world) return;
+ if (!_settings_game.economy.allow_town_level_crossings && IsTileType(tile, MP_RAILWAY)) return;
/* Remove hills etc */
if (!_settings_game.construction.build_on_slopes || Chance16(1, 6)) LevelTownLand(tile);