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author | smatz <smatz@openttd.org> | 2008-02-16 17:10:14 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-02-16 17:10:14 +0000 |
commit | 4b7a812e5595496e42afb4004d650ffd84577761 (patch) | |
tree | d5b92a7a0415653b9684951317a3bb3c8987d1ed /src/town_cmd.cpp | |
parent | 058f39fe180bcbe829afa8f3ac377aeb877a41df (diff) | |
download | openttd-4b7a812e5595496e42afb4004d650ffd84577761.tar.xz |
(svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts)
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r-- | src/town_cmd.cpp | 137 |
1 files changed, 119 insertions, 18 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 63d7dc1f4..7ffbeaf9e 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1617,7 +1617,6 @@ HouseZonesBits GetTownRadiusGroup(const Town* t, TileIndex tile) * @param random_bits required for newgrf houses * @pre house can be built here */ - static inline void ClearMakeHouseTile(TileIndex tile, TownID tid, byte counter, byte stage, HouseID type, byte random_bits) { CommandCost cc = DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR); @@ -1626,6 +1625,7 @@ static inline void ClearMakeHouseTile(TileIndex tile, TownID tid, byte counter, MakeHouseTile(tile, tid, counter, stage, type, random_bits); } + /** * Write house information into the map. For houses > 1 tile, all tiles are marked. * @param t tile index @@ -1710,6 +1710,116 @@ static bool CheckFree2x2Area(TileIndex tile, uint z, bool noslope) /** + * Checks if current town layout allows building here + * @param t town + * @param tile tile to check + * @return true iff town layout allows building here + * @note see layouts + */ +static inline bool TownLayoutAllowsHouseHere(Town *t, TileIndex tile) +{ + TileIndexDiffC grid_pos = TileIndexToTileIndexDiffC(t->xy, tile); + + switch (_patches.town_layout) { + case TL_2X2_GRID: + if ((grid_pos.x % 3) == 0 || (grid_pos.y % 3) == 0) return false; + break; + + case TL_3X3_GRID: + if ((grid_pos.x % 4) == 0 || (grid_pos.y % 4) == 0) return false; + break; + + default: + break; + } + + return true; +} + + +/** + * Checks if current town layout allows 2x2 building here + * @param t town + * @param tile tile to check + * @return true iff town layout allows 2x2 building here + * @note see layouts + */ +static inline bool TownLayoutAllows2x2HouseHere(Town *t, TileIndex tile) +{ + /* MapSize() is sure dividable by both MapSizeX() and MapSizeY(), + * so to do only one memory access, use MapSize() */ + uint dx = MapSize() + TileX(t->xy) - TileX(tile); + uint dy = MapSize() + TileY(t->xy) - TileY(tile); + + switch (_patches.town_layout) { + case TL_2X2_GRID: + if ((dx % 3) != 0 || (dy % 3) != 0) return false; + break; + + case TL_3X3_GRID: + if ((dx % 4) < 2 || (dy % 4) < 2) return false; + break; + + default: + break; + } + + return true; +} + + +/** + * Checks if 1x2 or 2x1 building is allowed here, also takes into account current town layout + * Also, tests both building positions that occupy this tile + * @param tile tile where the building should be built + * @param t town + * @param maxz all tiles should have the same height + * @param noslope are slopes forbidden? + * @param second diagdir from first tile to second tile + **/ +static bool CheckTownBuild2House(TileIndex *tile, Town *t, uint maxz, bool noslope, DiagDirection second) +{ + /* 'tile' is already checked in BuildTownHouse() - CanBuildHouseHere() and slope test */ + + TileIndex tile2 = *tile + TileOffsByDiagDir(second); + if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, maxz, noslope)) return true; + + tile2 = *tile + TileOffsByDiagDir(ReverseDiagDir(second)); + if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, maxz, noslope)) { + *tile = tile2; + return true; + } + + return false; +} + + +/** + * Checks if 2x2 building is allowed here, also takes into account current town layout + * Also, tests all four building positions that occupy this tile + * @param tile tile where the building should be built + * @param t town + * @param maxz all tiles should have the same height + * @param noslope are slopes forbidden? + **/ +static bool CheckTownBuild2x2House(TileIndex *tile, Town *t, uint maxz, bool noslope) +{ + TileIndex tile2 = *tile; + + for (DiagDirection d = DIAGDIR_SE;;d++) { // 'd' goes through DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_END + if (TownLayoutAllows2x2HouseHere(t, tile2) && CheckFree2x2Area(tile2, maxz, noslope)) { + *tile = tile2; + return true; + } + if (d == DIAGDIR_END) break; + tile2 += TileOffsByDiagDir(ReverseDiagDir(d)); // go clockwise + } + + return false; +} + + +/** * Tries to build a house at this tile * @param t town the house will belong to * @param tile where the house will be built @@ -1717,6 +1827,9 @@ static bool CheckFree2x2Area(TileIndex tile, uint z, bool noslope) */ static bool BuildTownHouse(Town *t, TileIndex tile) { + /* forbidden building here by town layout */ + if (!TownLayoutAllowsHouseHere(t, tile)) return false; + /* no house allowed at all, bail out */ if (!CanBuildHouseHere(tile, false)) return false; @@ -1806,25 +1919,13 @@ static bool BuildTownHouse(Town *t, TileIndex tile) if (noslope && slope != SLOPE_FLAT) continue; if (hs->building_flags & TILE_SIZE_2x2) { - if (!CheckFree2x2Area(tile, maxz, noslope) && - !CheckFree2x2Area(tile += TileDiffXY(-1, 0), maxz, noslope) && - !CheckFree2x2Area(tile += TileDiffXY( 0, -1), maxz, noslope) && - !CheckFree2x2Area(tile += TileDiffXY( 1, 0), maxz, noslope)) { - /* return to the original tile */ - tile += TileDiffXY(0, 1); - continue; /* continue the while() loop */ - } + if (!CheckTownBuild2x2House(&tile, t, maxz, noslope)) continue; } else if (hs->building_flags & TILE_SIZE_2x1) { - /* 'tile' is already checked above - CanBuildHouseHere() and slope test */ - if (!CheckBuildHouseSameZ(tile + TileDiffXY(1, 0), maxz, noslope)) { - if (!CheckBuildHouseSameZ(tile + TileDiffXY(-1, 0), maxz, noslope)) continue; - tile += TileDiffXY(-1, 0); - } + if (!CheckTownBuild2House(&tile, t, maxz, noslope, DIAGDIR_SW)) continue; } else if (hs->building_flags & TILE_SIZE_1x2) { - if (!CheckBuildHouseSameZ(tile + TileDiffXY(0, 1), maxz, noslope)) { - if (!CheckBuildHouseSameZ(tile + TileDiffXY(0, -1), maxz, noslope)) continue; - tile += TileDiffXY(0, -1); - } + if (!CheckTownBuild2House(&tile, t, maxz, noslope, DIAGDIR_SE)) continue; + } else { + /* 1x1 house checks are already done */ } /* build the house */ |