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author | smatz <smatz@openttd.org> | 2009-01-03 16:06:58 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-01-03 16:06:58 +0000 |
commit | 254e19da91309da11416c69ae7899dc11e608df0 (patch) | |
tree | cfe8a97df4f219709152bb304eee65541e9ab8db /src/town_cmd.cpp | |
parent | 21308de6cb2995912d67af4ae704a8870d90e156 (diff) | |
download | openttd-254e19da91309da11416c69ae7899dc11e608df0.tar.xz |
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r-- | src/town_cmd.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index e37e331c1..ec318f488 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -65,7 +65,7 @@ DEFINE_OLD_POOL_GENERIC(Town, Town) Town::Town(TileIndex tile) { - if (tile != 0) _total_towns++; + if (tile != INVALID_TILE) _total_towns++; this->xy = tile; } @@ -115,7 +115,7 @@ Town::~Town() MarkWholeScreenDirty(); - this->xy = 0; + this->xy = INVALID_TILE; UpdateNearestTownForRoadTiles(false); } |