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authorrubidium <rubidium@openttd.org>2009-05-17 10:35:13 +0000
committerrubidium <rubidium@openttd.org>2009-05-17 10:35:13 +0000
commitf457cff73c08b3d338d9a601e84b18aba66e2a64 (patch)
tree126b97f8660ce42f4c357b8ec271798c2a40a0d5 /src/town.h
parent6b2f9e8c9edd6a8e5528898db0bbdb884b0221a2 (diff)
downloadopenttd-f457cff73c08b3d338d9a601e84b18aba66e2a64.tar.xz
(svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around)
Diffstat (limited to 'src/town.h')
-rw-r--r--src/town.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/town.h b/src/town.h
index db7bf04f5..3ad04d22e 100644
--- a/src/town.h
+++ b/src/town.h
@@ -341,8 +341,6 @@ Town *CalcClosestTownFromTile(TileIndex tile, uint threshold = UINT_MAX);
extern Town *_cleared_town;
extern int _cleared_town_rating;
-extern uint32 _cur_town_ctr;
-extern uint32 _cur_town_iter;
void ResetHouses();