summaryrefslogtreecommitdiff
path: root/src/town.h
diff options
context:
space:
mode:
authorbelugas <belugas@openttd.org>2007-04-04 03:21:14 +0000
committerbelugas <belugas@openttd.org>2007-04-04 03:21:14 +0000
commitf81217bcf4cf2532e28e5c264bdb811d4882981b (patch)
treeee49dd11233b9b7f3c596bad4f124f8a5b794d8e /src/town.h
parent9b6bf9bd161c89d3d97d1f00fb093e5a671dd267 (diff)
downloadopenttd-f81217bcf4cf2532e28e5c264bdb811d4882981b.tar.xz
(svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done
Diffstat (limited to 'src/town.h')
-rw-r--r--src/town.h69
1 files changed, 39 insertions, 30 deletions
diff --git a/src/town.h b/src/town.h
index e824d3fe6..832fd913b 100644
--- a/src/town.h
+++ b/src/town.h
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file town.h */
+
#ifndef TOWN_H
#define TOWN_H
@@ -76,34 +78,34 @@ struct BuildingCounts {
struct Town {
TileIndex xy;
- // Current population of people and amount of houses.
+ /* Current population of people and amount of houses. */
uint16 num_houses;
uint32 population;
- // Town name
+ /* Town name */
uint16 townnametype;
uint32 townnameparts;
- // NOSAVE: Location of name sign, UpdateTownVirtCoord updates this.
+ /* NOSAVE: Location of name sign, UpdateTownVirtCoord updates this. */
ViewportSign sign;
- // Makes sure we don't build certain house types twice.
- // bit 0 = Building funds received
- // bit 1 = CHURCH
- // bit 2 = STADIUM
+ /* Makes sure we don't build certain house types twice.
+ * bit 0 = Building funds received
+ * bit 1 = CHURCH
+ * bit 2 = STADIUM */
byte flags12;
- // Which players have a statue?
+ /* Which players have a statue? */
byte statues;
- // Player ratings as well as a mask that determines which players have a rating.
+ /* Player ratings as well as a mask that determines which players have a rating. */
byte have_ratings;
- uint8 unwanted[MAX_PLAYERS]; // how many months companies aren't wanted by towns (bribe)
- PlayerByte exclusivity; // which player has exslusivity
- uint8 exclusive_counter; // months till the exclusivity expires
+ uint8 unwanted[MAX_PLAYERS]; ///< how many months companies aren't wanted by towns (bribe)
+ PlayerByte exclusivity; ///< which player has exslusivity
+ uint8 exclusive_counter; ///< months till the exclusivity expires
int16 ratings[MAX_PLAYERS];
- // Maximum amount of passengers and mail that can be transported.
+ /* Maximum amount of passengers and mail that can be transported. */
uint32 max_pass;
uint32 max_mail;
uint32 new_max_pass;
@@ -113,36 +115,36 @@ struct Town {
uint32 new_act_pass;
uint32 new_act_mail;
- // Amount of passengers that were transported.
+ /* Amount of passengers that were transported. */
byte pct_pass_transported;
byte pct_mail_transported;
- // Amount of food and paper that was transported. Actually a bit mask would be enough.
+ /* Amount of food and paper that was transported. Actually a bit mask would be enough. */
uint16 act_food;
uint16 act_water;
uint16 new_act_food;
uint16 new_act_water;
- // Time until we rebuild a house.
+ /* Time until we rebuild a house. */
byte time_until_rebuild;
- // When to grow town next time.
+ /* When to grow town next time. */
byte grow_counter;
byte growth_rate;
- // Fund buildings program in action?
+ /* Fund buildings program in action? */
byte fund_buildings_months;
- // Fund road reconstruction in action?
+ /* Fund road reconstruction in action? */
byte road_build_months;
- // Index in town array
+ /* Index in town array */
TownID index;
- // NOSAVE: UpdateTownRadius updates this given the house count.
+ /* NOSAVE: UpdateTownRadius updates this given the house count. */
uint16 radius[5];
- // NOSAVE: The number of each type of building in the town.
+ /* NOSAVE: The number of each type of building in the town. */
BuildingCounts building_counts;
};
@@ -197,8 +199,8 @@ enum {
};
enum {
- // These refer to the maximums, so Appalling is -1000 to -400
- // MAXIMUM RATINGS BOUNDARIES
+ /* These refer to the maximums, so Appalling is -1000 to -400
+ * MAXIMUM RATINGS BOUNDARIES */
RATING_MINIMUM = -1000,
RATING_APPALLING = -400,
RATING_VERYPOOR = -200,
@@ -207,11 +209,11 @@ enum {
RATING_GOOD = 400,
RATING_VERYGOOD = 600,
RATING_EXCELLENT = 800,
- RATING_OUTSTANDING = 1000, // OUTSTANDING
+ RATING_OUTSTANDING = 1000, ///< OUTSTANDING
RATING_MAXIMUM = RATING_OUTSTANDING,
- // RATINGS AFFECTING NUMBERS
+ /* RATINGS AFFECTING NUMBERS */
RATING_TREE_DOWN_STEP = -35,
RATING_TREE_MINIMUM = RATING_MINIMUM,
RATING_TREE_UP_STEP = 7,
@@ -241,16 +243,16 @@ enum {
TOWN_HOUSE_COMPLETED = 3,
};
-/* This enum is used in conjonction with town->flags12.
+/** This enum is used in conjonction with town->flags12.
* IT simply states what bit is used for.
* It is pretty unrealistic (IMHO) to only have one church/stadium
* per town, NO MATTER the population of it.
* And there are 5 more bits available on flags12...
*/
enum {
- TOWN_IS_FUNDED = 0, // Town has received some funds for
- TOWN_HAS_CHURCH = 1, // There can be only one church by town.
- TOWN_HAS_STADIUM = 2 // There can be only one stadium by town.
+ TOWN_IS_FUNDED = 0, ///< Town has received some funds for
+ TOWN_HAS_CHURCH = 1, ///< There can be only one church by town.
+ TOWN_HAS_STADIUM = 2 ///< There can be only one stadium by town.
};
bool CheckforTownRating(uint32 flags, Town *t, byte type);
@@ -267,12 +269,19 @@ static inline HouseSpec *GetHouseSpecs(HouseID house_id)
/**
* Check if a Town really exists.
+ * @param town to inquiry
+ * @return true if it exists
*/
static inline bool IsValidTown(const Town* town)
{
return town->xy != 0;
}
+/**
+ * Check if a TownID is valid.
+ * @param TownID to inquiry
+ * @return true if it exists
+ */
static inline bool IsValidTownID(TownID index)
{
return index < GetTownPoolSize() && IsValidTown(GetTown(index));