diff options
author | dP <dp@dpointer.org> | 2020-05-18 17:32:05 +0300 |
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committer | Niels Martin Hansen <nielsm@indvikleren.dk> | 2020-06-28 18:23:59 +0200 |
commit | 7045186594d947b53312a0e72c901f3889757437 (patch) | |
tree | 301e8b29cb7e8c179352a642db29739d938b7085 /src/town.h | |
parent | 380fd8cab41bce0954bcd38eba5befe7057c8fa2 (diff) | |
download | openttd-7045186594d947b53312a0e72c901f3889757437.tar.xz |
Change #8159: Remove now unused town cargo caches without bumping the savegame version
Diffstat (limited to 'src/town.h')
-rw-r--r-- | src/town.h | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/town.h b/src/town.h index af06fa03c..3bb9e10d6 100644 --- a/src/town.h +++ b/src/town.h @@ -15,7 +15,6 @@ #include "subsidy_type.h" #include "newgrf_storage.h" #include "cargotype.h" -#include "tilematrix_type.hpp" #include <list> template <typename T> @@ -24,8 +23,6 @@ struct BuildingCounts { T class_count[HOUSE_CLASS_MAX]; }; -typedef TileMatrix<CargoTypes, 4> AcceptanceMatrix; - static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY = 4; ///< value for custom town number in difficulty settings static const uint CUSTOM_TOWN_MAX_NUMBER = 5000; ///< this is the maximum number of towns a user can specify in customisation @@ -83,10 +80,6 @@ struct Town : TownPool::PoolItem<&_town_pool> { inline byte GetPercentTransported(CargoID cid) const { return this->supplied[cid].old_act * 256 / (this->supplied[cid].old_max + 1); } - /* Cargo production and acceptance stats. */ - CargoTypes cargo_produced; ///< Bitmap of all cargoes produced by houses in this town. - AcceptanceMatrix cargo_accepted; ///< Bitmap of cargoes accepted by houses for each 4*4 map square of the town. - CargoTypes cargo_accepted_total; ///< NOSAVE: Bitmap of all cargoes accepted by houses in this town. StationList stations_near; ///< NOSAVE: List of nearby stations. uint16 time_until_rebuild; ///< time until we rebuild a house @@ -203,9 +196,6 @@ void ResetHouses(); void ClearTownHouse(Town *t, TileIndex tile); void UpdateTownMaxPass(Town *t); void UpdateTownRadius(Town *t); -void UpdateTownCargoes(Town *t); -void UpdateTownCargoTotal(Town *t); -void UpdateTownCargoBitmap(); CommandCost CheckIfAuthorityAllowsNewStation(TileIndex tile, DoCommandFlag flags); Town *ClosestTownFromTile(TileIndex tile, uint threshold); void ChangeTownRating(Town *t, int add, int max, DoCommandFlag flags); @@ -313,8 +303,6 @@ static inline uint16 TownTicksToGameTicks(uint16 ticks) { } -extern CargoTypes _town_cargoes_accepted; - RoadType GetTownRoadType(const Town *t); #endif /* TOWN_H */ |