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authorrubidium <rubidium@openttd.org>2007-08-05 21:20:55 +0000
committerrubidium <rubidium@openttd.org>2007-08-05 21:20:55 +0000
commit8f719a7b2d8de79d8f456ef30ddde5f30100f18a (patch)
treebfe043c51f23052fc39f35769a2ede1e66998148 /src/town.h
parentdfe851e02f21c002607ddd9bdf12f145a5ed070c (diff)
downloadopenttd-8f719a7b2d8de79d8f456ef30ddde5f30100f18a.tar.xz
(svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works.
Diffstat (limited to 'src/town.h')
-rw-r--r--src/town.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/town.h b/src/town.h
index bda85ff78..6d5707146 100644
--- a/src/town.h
+++ b/src/town.h
@@ -160,8 +160,6 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
~Town();
bool IsValid() const { return this->xy != 0; }
-
- void QuickFree();
};
struct HouseSpec {