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author | smatz <smatz@openttd.org> | 2009-01-03 16:06:58 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-01-03 16:06:58 +0000 |
commit | 254e19da91309da11416c69ae7899dc11e608df0 (patch) | |
tree | cfe8a97df4f219709152bb304eee65541e9ab8db /src/town.h | |
parent | 21308de6cb2995912d67af4ae704a8870d90e156 (diff) | |
download | openttd-254e19da91309da11416c69ae7899dc11e608df0.tar.xz |
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
Diffstat (limited to 'src/town.h')
-rw-r--r-- | src/town.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/town.h b/src/town.h index f7f584b86..0e2b2221b 100644 --- a/src/town.h +++ b/src/town.h @@ -179,12 +179,12 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> { /** * Creates a new town */ - Town(TileIndex tile = 0); + Town(TileIndex tile = INVALID_TILE); /** Destroy the town */ ~Town(); - inline bool IsValid() const { return this->xy != 0; } + inline bool IsValid() const { return this->xy != INVALID_TILE; } void InitializeLayout(); |