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authorfrosch <frosch@openttd.org>2013-05-26 19:24:37 +0000
committerfrosch <frosch@openttd.org>2013-05-26 19:24:37 +0000
commit8c4714ad9099308691059f0a7a3cd6bbd33ce538 (patch)
treefd9e200b41664a8b401a6873fd71f31ccdc5d1f8 /src/toolbar_gui.cpp
parentb6d76c4d4cc3c8b00993aa6d035e79ffa133985e (diff)
downloadopenttd-8c4714ad9099308691059f0a7a3cd6bbd33ce538.tar.xz
(svn r25289) -Codechange: Store width of statusbar and main toolbar directly in the WindowDesc.
Diffstat (limited to 'src/toolbar_gui.cpp')
-rw-r--r--src/toolbar_gui.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp
index 0d3bffc0d..70326b682 100644
--- a/src/toolbar_gui.cpp
+++ b/src/toolbar_gui.cpp
@@ -1203,8 +1203,6 @@ static MenuClickedProc * const _menu_clicked_procs[] = {
MenuClickHelp, // 26
};
-int16 *_preferred_toolbar_size = NULL; ///< Pointer to the default size for the main toolbar.
-
/** Full blown container to make it behave exactly as we want :) */
class NWidgetToolbarContainer : public NWidgetContainer {
bool visible[WID_TN_END]; ///< The visible headers
@@ -1256,7 +1254,7 @@ public:
child_wid->current_x = child_wid->smallest_x;
}
}
- *_preferred_toolbar_size = nbuttons * this->smallest_x;
+ w->window_desc->default_width = nbuttons * this->smallest_x;
}
void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl)
@@ -1428,7 +1426,7 @@ class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer {
assert(i < lengthof(this->panel_widths));
this->panel_widths[i++] = child_wid->current_x;
- *_preferred_toolbar_size += child_wid->current_x;
+ w->window_desc->default_width += child_wid->current_x;
}
}
@@ -2111,10 +2109,8 @@ void AllocateToolbar()
_last_built_roadtype = ROADTYPE_ROAD;
if (_game_mode == GM_EDITOR) {
- _preferred_toolbar_size = &_toolb_scen_desc.default_width;
new ScenarioEditorToolbarWindow(&_toolb_scen_desc);
} else {
- _preferred_toolbar_size = &_toolb_normal_desc.default_width;
new MainToolbarWindow(&_toolb_normal_desc);
}
}