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authorPeter Nelson <peter1138@openttd.org>2018-04-13 21:03:11 +0100
committerMichael Lutz <michi@icosahedron.de>2019-05-01 21:36:27 +0200
commit21edf67f89c60351d5a0d84625455aa296b6b950 (patch)
tree2f7361a56cf87a2bf33f62e4939878f5e32ef9b3 /src/toolbar_gui.cpp
parent08f00151f1009e9c430b5623c65f0eb1c158592c (diff)
downloadopenttd-21edf67f89c60351d5a0d84625455aa296b6b950.tar.xz
Codechange: Untangle game and scenario toolbars.
Diffstat (limited to 'src/toolbar_gui.cpp')
-rw-r--r--src/toolbar_gui.cpp54
1 files changed, 35 insertions, 19 deletions
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp
index 8b5f79df2..7cd5facf1 100644
--- a/src/toolbar_gui.cpp
+++ b/src/toolbar_gui.cpp
@@ -1002,7 +1002,7 @@ static CallBackFunction MenuClickForest(int index)
static CallBackFunction ToolbarMusicClick(Window *w)
{
- PopupMainToolbMenu(w, WID_TN_MUSIC_SOUND, STR_TOOLBAR_SOUND_MUSIC, 1);
+ PopupMainToolbMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_MUSIC_SOUND : (int)WID_TN_MUSIC_SOUND, STR_TOOLBAR_SOUND_MUSIC, 1);
return CBF_NONE;
}
@@ -1057,7 +1057,7 @@ static CallBackFunction PlaceLandBlockInfo()
static CallBackFunction ToolbarHelpClick(Window *w)
{
- PopupMainToolbMenu(w, WID_TN_HELP, STR_ABOUT_MENU_LAND_BLOCK_INFO, _settings_client.gui.newgrf_developer_tools ? 13 : 10);
+ PopupMainToolbMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_HELP : (int)WID_TN_HELP, STR_ABOUT_MENU_LAND_BLOCK_INFO, _settings_client.gui.newgrf_developer_tools ? 13 : 10);
return CBF_NONE;
}
@@ -1179,7 +1179,7 @@ static CallBackFunction ToolbarSwitchClick(Window *w)
}
w->ReInit();
- w->SetWidgetLoweredState(WID_TN_SWITCH_BAR, _toolbar_mode == TB_LOWER);
+ w->SetWidgetLoweredState(_game_mode == GM_EDITOR ? (uint)WID_TE_SWITCH_BAR : (uint)WID_TN_SWITCH_BAR, _toolbar_mode == TB_LOWER);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
@@ -1249,7 +1249,7 @@ static CallBackFunction ToolbarScenGenIndustry(Window *w)
return CBF_NONE;
}
-static CallBackFunction ToolbarScenBuildRoad(Window *w)
+static CallBackFunction ToolbarScenBuildRoadClick(Window *w)
{
w->HandleButtonClick(WID_TE_ROADS);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
@@ -1874,10 +1874,12 @@ class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer {
WID_TE_SETTINGS,
WID_TE_SAVE,
WID_TE_DATE_PANEL,
+ WID_TE_SMALL_MAP,
WID_TE_ZOOM_IN,
WID_TE_ZOOM_OUT,
WID_TE_MUSIC_SOUND,
- WID_TE_HELP, WID_TE_SWITCH_BAR,
+ WID_TE_HELP,
+ WID_TE_SWITCH_BAR,
};
/* If we can place all buttons *and* the panels, show them. */
@@ -2265,6 +2267,31 @@ static WindowDesc _toolb_normal_desc(
/* --- Toolbar handling for the scenario editor */
+static MenuClickedProc * const _scen_toolbar_dropdown_procs[] = {
+ nullptr, // 0
+ nullptr, // 1
+ MenuClickSettings, // 2
+ MenuClickSaveLoad, // 3
+ nullptr, // 4
+ nullptr, // 5
+ nullptr, // 6
+ nullptr, // 7
+ MenuClickMap, // 8
+ nullptr, // 9
+ nullptr, // 10
+ nullptr, // 11
+ nullptr, // 12
+ nullptr, // 13
+ nullptr, // 14
+ nullptr, // 15
+ nullptr, // 16
+ nullptr, // 17
+ nullptr, // 18
+ MenuClickMusicWindow, // 19
+ MenuClickHelp, // 20
+ nullptr, // 21
+};
+
static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
@@ -2280,20 +2307,12 @@ static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
ToolbarScenGenLand,
ToolbarScenGenTown,
ToolbarScenGenIndustry,
- ToolbarScenBuildRoad,
+ ToolbarScenBuildRoadClick,
ToolbarScenBuildDocks,
ToolbarScenPlantTrees,
ToolbarScenPlaceSign,
ToolbarBtn_NULL,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
ToolbarMusicClick,
- nullptr,
ToolbarHelpClick,
ToolbarSwitchClick,
};
@@ -2396,10 +2415,7 @@ struct ScenarioEditorToolbarWindow : Window {
void OnDropdownSelect(int widget, int index) override
{
- /* The map button is in a different location on the scenario
- * editor toolbar, so we need to adjust for it. */
- if (widget == WID_TE_SMALL_MAP) widget = WID_TN_SMALL_MAP;
- CallBackFunction cbf = _menu_clicked_procs[widget](index);
+ CallBackFunction cbf = _scen_toolbar_dropdown_procs[widget](index);
if (cbf != CBF_NONE) _last_started_action = cbf;
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
}
@@ -2415,7 +2431,7 @@ struct ScenarioEditorToolbarWindow : Window {
case MTEHK_GENLAND: ToolbarScenGenLand(this); break;
case MTEHK_GENTOWN: ToolbarScenGenTown(this); break;
case MTEHK_GENINDUSTRY: ToolbarScenGenIndustry(this); break;
- case MTEHK_BUILD_ROAD: ToolbarScenBuildRoad(this); break;
+ case MTEHK_BUILD_ROAD: ToolbarScenBuildRoadClick(this); break;
case MTEHK_BUILD_DOCKS: ToolbarScenBuildDocks(this); break;
case MTEHK_BUILD_TREES: ToolbarScenPlantTrees(this); break;
case MTEHK_SIGN: cbf = ToolbarScenPlaceSign(this); break;