summaryrefslogtreecommitdiff
path: root/src/tile_type.h
diff options
context:
space:
mode:
authorPatric Stout <truebrain@openttd.org>2021-03-24 14:48:12 +0100
committerPatric Stout <github@truebrain.nl>2021-03-26 12:22:32 +0100
commitcafe4eed6e482149eefe75393ad3a13e0f6e7ffe (patch)
treecc4188cdc13664f8ecc9750e0500e6e14c8d2d30 /src/tile_type.h
parent7a886cb4d4538e8b94a7cbf633705a31a2856b47 (diff)
downloadopenttd-cafe4eed6e482149eefe75393ad3a13e0f6e7ffe.tar.xz
Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense to the human, while still allowing the niche player to set (by finding the correct %) a snow line height they like. This makes for easier defaults, as it decoupled terrain height from amount of snow. Maps can never be 100% snow, as we do not have sprites for coastal tiles. Internally, this calculates the best snow line height to approach this coverage as close as possible.
Diffstat (limited to 'src/tile_type.h')
-rw-r--r--src/tile_type.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/tile_type.h b/src/tile_type.h
index c1e7081f0..e81d2799a 100644
--- a/src/tile_type.h
+++ b/src/tile_type.h
@@ -29,6 +29,8 @@ static const uint MIN_SNOWLINE_HEIGHT = 2; ///< Minimum snow
static const uint DEF_SNOWLINE_HEIGHT = 10; ///< Default snowline height
static const uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height
+static const uint DEF_SNOW_COVERAGE = 40; ///< Default snow coverage.
+
/**
* The different types of tiles.