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author | Johannes E. Krause <j.k@eclipso.de> | 2019-01-13 20:58:48 +0100 |
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committer | Niels Martin Hansen <nielsm@indvikleren.dk> | 2019-01-24 21:17:17 +0100 |
commit | c33596fe4af59213a8a6119fee61a75ed91abdc4 (patch) | |
tree | a88ea65bb25e6a66aff19ac11d4039b7314e7a1b /src/tile_map.cpp | |
parent | 05da5a177c7e976d5da0da541a842482ab23017d (diff) | |
download | openttd-c33596fe4af59213a8a6119fee61a75ed91abdc4.tar.xz |
Codechange: Unify tile height model in all functions (Patch by adf88, #6583)
Diffstat (limited to 'src/tile_map.cpp')
-rw-r--r-- | src/tile_map.cpp | 128 |
1 files changed, 37 insertions, 91 deletions
diff --git a/src/tile_map.cpp b/src/tile_map.cpp index 05b0ea194..200a20308 100644 --- a/src/tile_map.cpp +++ b/src/tile_map.cpp @@ -15,60 +15,6 @@ #include "safeguards.h" /** - * Returns the tile height for a coordinate outside map. Such a height is - * needed for painting the area outside map using completely black tiles. - * The idea is descending to heightlevel 0 as fast as possible. - * @param x The X-coordinate (same unit as TileX). - * @param y The Y-coordinate (same unit as TileY). - * @return The height in the same unit as TileHeight. - */ -uint TileHeightOutsideMap(int x, int y) -{ - /* In all cases: Descend to heightlevel 0 as fast as possible. - * So: If we are at the 0-side of the map (x<0 or y<0), we must - * subtract the distance to coordinate 0 from the heightlevel at - * coordinate 0. - * In other words: Subtract e.g. -x. If we are at the MapMax - * side of the map, we also need to subtract the distance to - * the edge of map, e.g. MapMaxX - x. - * - * NOTE: Assuming constant heightlevel outside map would be - * simpler here. However, then we run into painting problems, - * since whenever a heightlevel change at the map border occurs, - * we would need to repaint anything outside map. - * In contrast, by doing it this way, we can localize this change, - * which means we may assume constant heightlevel for all tiles - * at more than <heightlevel at map border> distance from the - * map border. - */ - if (x < 0) { - if (y < 0) { - return max((int)TileHeight(TileXY(0, 0)) - (-x) - (-y), 0); - } else if (y < (int)MapMaxY()) { - return max((int)TileHeight(TileXY(0, y)) - (-x), 0); - } else { - return max((int)TileHeight(TileXY(0, (int)MapMaxY())) - (-x) - (y - (int)MapMaxY()), 0); - } - } else if (x < (int)MapMaxX()) { - if (y < 0) { - return max((int)TileHeight(TileXY(x, 0)) - (-y), 0); - } else if (y < (int)MapMaxY()) { - return TileHeight(TileXY(x, y)); - } else { - return max((int)TileHeight(TileXY(x, (int)MapMaxY())) - (y - (int)MapMaxY()), 0); - } - } else { - if (y < 0) { - return max((int)TileHeight(TileXY((int)MapMaxX(), 0)) - (x - (int)MapMaxX()) - (-y), 0); - } else if (y < (int)MapMaxY()) { - return max((int)TileHeight(TileXY((int)MapMaxX(), y)) - (x - (int)MapMaxX()), 0); - } else { - return max((int)TileHeight(TileXY((int)MapMaxX(), (int)MapMaxY())) - (x - (int)MapMaxX()) - (y - (int)MapMaxY()), 0); - } - } -} - -/** * Get a tile's slope given the heigh of its four corners. * @param hnorth The height at the northern corner in the same unit as TileHeight. * @param hwest The height at the western corner in the same unit as TileHeight. @@ -114,30 +60,26 @@ static Slope GetTileSlopeGivenHeight(int hnorth, int hwest, int heast, int hsout */ Slope GetTileSlope(TileIndex tile, int *h) { - assert(tile < MapSize()); - - uint x = TileX(tile); - uint y = TileY(tile); - if (x == MapMaxX() || y == MapMaxY()) { - if (h != NULL) *h = TileHeight(tile); - return SLOPE_FLAT; - } + uint x1 = TileX(tile); + uint y1 = TileY(tile); + uint x2 = min(x1 + 1, MapMaxX()); + uint y2 = min(y1 + 1, MapMaxY()); - int hnorth = TileHeight(tile); // Height of the North corner. - int hwest = TileHeight(tile + TileDiffXY(1, 0)); // Height of the West corner. - int heast = TileHeight(tile + TileDiffXY(0, 1)); // Height of the East corner. - int hsouth = TileHeight(tile + TileDiffXY(1, 1)); // Height of the South corner. + int hnorth = TileHeight(tile); // Height of the North corner. + int hwest = TileHeight(TileXY(x2, y1)); // Height of the West corner. + int heast = TileHeight(TileXY(x1, y2)); // Height of the East corner. + int hsouth = TileHeight(TileXY(x2, y2)); // Height of the South corner. return GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth, h); } /** - * Return the slope of a given tile outside the map. + * Return the slope of a given tile, also for tiles outside the map (virtual "black" tiles). * - * @param x X-coordinate of the tile outside to compute height of. - * @param y Y-coordinate of the tile outside to compute height of. - * @param h If not \c NULL, pointer to storage of z height. - * @return Slope of the tile outside map, except for the HALFTILE part. + * @param x X coordinate of the tile to compute slope of, may be ouside the map. + * @param y Y coordinate of the tile to compute slope of, may be ouside the map. + * @param h If not \c NULL, pointer to storage of z height. + * @return Slope of the tile, except for the HALFTILE part. */ Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h) { @@ -159,17 +101,15 @@ Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h) */ bool IsTileFlat(TileIndex tile, int *h) { - assert(tile < MapSize()); - - if (!IsInnerTile(tile)) { - if (h != NULL) *h = TileHeight(tile); - return true; - } + uint x1 = TileX(tile); + uint y1 = TileY(tile); + uint x2 = min(x1 + 1, MapMaxX()); + uint y2 = min(y1 + 1, MapMaxY()); uint z = TileHeight(tile); - if (TileHeight(tile + TileDiffXY(1, 0)) != z) return false; - if (TileHeight(tile + TileDiffXY(0, 1)) != z) return false; - if (TileHeight(tile + TileDiffXY(1, 1)) != z) return false; + if (TileHeight(TileXY(x2, y1)) != z) return false; + if (TileHeight(TileXY(x1, y2)) != z) return false; + if (TileHeight(TileXY(x2, y2)) != z) return false; if (h != NULL) *h = z; return true; @@ -182,12 +122,15 @@ bool IsTileFlat(TileIndex tile, int *h) */ int GetTileZ(TileIndex tile) { - if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return 0; + uint x1 = TileX(tile); + uint y1 = TileY(tile); + uint x2 = min(x1 + 1, MapMaxX()); + uint y2 = min(y1 + 1, MapMaxY()); - int h = TileHeight(tile); // N corner - h = min(h, TileHeight(tile + TileDiffXY(1, 0))); // W corner - h = min(h, TileHeight(tile + TileDiffXY(0, 1))); // E corner - h = min(h, TileHeight(tile + TileDiffXY(1, 1))); // S corner + int h = TileHeight(tile); // N corner + h = min(h, TileHeight(TileXY(x2, y1))); // W corner + h = min(h, TileHeight(TileXY(x1, y2))); // E corner + h = min(h, TileHeight(TileXY(x2, y2))); // S corner return h; } @@ -199,12 +142,15 @@ int GetTileZ(TileIndex tile) */ int GetTileMaxZ(TileIndex t) { - if (TileX(t) == MapMaxX() || TileY(t) == MapMaxY()) return TileHeightOutsideMap(TileX(t), TileY(t)); - - int h = TileHeight(t); // N corner - h = max<int>(h, TileHeight(t + TileDiffXY(1, 0))); // W corner - h = max<int>(h, TileHeight(t + TileDiffXY(0, 1))); // E corner - h = max<int>(h, TileHeight(t + TileDiffXY(1, 1))); // S corner + uint x1 = TileX(t); + uint y1 = TileY(t); + uint x2 = min(x1 + 1, MapMaxX()); + uint y2 = min(y1 + 1, MapMaxY()); + + int h = TileHeight(t); // N corner + h = max<int>(h, TileHeight(TileXY(x2, y1))); // W corner + h = max<int>(h, TileHeight(TileXY(x1, y2))); // E corner + h = max<int>(h, TileHeight(TileXY(x2, y2))); // S corner return h; } |