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authorrubidium <rubidium@openttd.org>2007-07-25 15:45:46 +0000
committerrubidium <rubidium@openttd.org>2007-07-25 15:45:46 +0000
commit8131ce7e21b93234d43e3c0c90319d44935a5b5a (patch)
tree7fa73f3c0eb16b6b0b664a6ec1e69ca355f7cb9f /src/tile.cpp
parent122ce21f32cd70a5b44e9238bb01ee95d0781f9a (diff)
downloadopenttd-8131ce7e21b93234d43e3c0c90319d44935a5b5a.tar.xz
(svn r10686) -Fix [FS#1058]: determining whether there is a tunnel going under the lowered area is only needed in two directions instead of all four, so take the directions (one for each axis) to the nearest border (along the given axis). Furthermore GetTileZ did much more than absolutely necessary.
Diffstat (limited to 'src/tile.cpp')
-rw-r--r--src/tile.cpp37
1 files changed, 19 insertions, 18 deletions
diff --git a/src/tile.cpp b/src/tile.cpp
index 128c16128..449156465 100644
--- a/src/tile.cpp
+++ b/src/tile.cpp
@@ -23,11 +23,11 @@ Slope GetTileSlope(TileIndex tile, uint *h)
min = a = TileHeight(tile);
b = TileHeight(tile + TileDiffXY(1, 0));
- if (min >= b) min = b;
+ if (min > b) min = b;
c = TileHeight(tile + TileDiffXY(0, 1));
- if (min >= c) min = c;
+ if (min > c) min = c;
d = TileHeight(tile + TileDiffXY(1, 1));
- if (min >= d) min = d;
+ if (min > d) min = d;
r = SLOPE_FLAT;
if ((a -= min) != 0) r += (--a << 4) + SLOPE_N;
@@ -42,24 +42,25 @@ Slope GetTileSlope(TileIndex tile, uint *h)
uint GetTileZ(TileIndex tile)
{
- uint h;
- GetTileSlope(tile, &h);
- return h;
+ if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return 0;
+
+ uint h = TileHeight(tile);
+ h = min(h, TileHeight(tile + TileDiffXY(1, 0)));
+ h = min(h, TileHeight(tile + TileDiffXY(0, 1)));
+ h = min(h, TileHeight(tile + TileDiffXY(1, 1)));
+
+ return h * TILE_HEIGHT;
}
uint GetTileMaxZ(TileIndex t)
{
- uint max;
- uint h;
-
- h = TileHeight(t);
- max = h;
- h = TileHeight(t + TileDiffXY(1, 0));
- if (h > max) max = h;
- h = TileHeight(t + TileDiffXY(0, 1));
- if (h > max) max = h;
- h = TileHeight(t + TileDiffXY(1, 1));
- if (h > max) max = h;
- return max * 8;
+ if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return 0;
+
+ uint h = TileHeight(t);
+ h = max(h, TileHeight(t + TileDiffXY(1, 0)));
+ h = max(h, TileHeight(t + TileDiffXY(0, 1)));
+ h = max(h, TileHeight(t + TileDiffXY(1, 1)));
+
+ return h * TILE_HEIGHT;
}