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authorrubidium <rubidium@openttd.org>2008-04-14 19:54:33 +0000
committerrubidium <rubidium@openttd.org>2008-04-14 19:54:33 +0000
commit12188e7a5dde4cdd4304b3e738b7905e55f3ad9a (patch)
treea38226d767be0babf008f3304e7a61a4a00af2aa /src/thread_win32.cpp
parenta8008db23daf504af9f313ff0c53c5b89e756e05 (diff)
downloadopenttd-12188e7a5dde4cdd4304b3e738b7905e55f3ad9a.tar.xz
(svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the threading we have better extendable.
Diffstat (limited to 'src/thread_win32.cpp')
-rw-r--r--src/thread_win32.cpp188
1 files changed, 188 insertions, 0 deletions
diff --git a/src/thread_win32.cpp b/src/thread_win32.cpp
new file mode 100644
index 000000000..778bee9bf
--- /dev/null
+++ b/src/thread_win32.cpp
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+/* $Id$ */
+
+/** @file thread_win32.cpp Win32 thread implementation of Threads. */
+
+#include "stdafx.h"
+#include "thread.h"
+#include "debug.h"
+#include "core/alloc_func.hpp"
+#include <stdlib.h>
+#include <windows.h>
+#include <process.h>
+
+/**
+ * Win32 thread version for ThreadObject.
+ */
+class ThreadObject_Win32 : public ThreadObject {
+private:
+ uint m_id_thr;
+ HANDLE m_h_thr;
+ OTTDThreadFunc m_proc;
+ void *m_param;
+ bool m_attached;
+ void *ret;
+
+public:
+ /**
+ * Create a win32 thread and start it, calling proc(param).
+ */
+ ThreadObject_Win32(OTTDThreadFunc proc, void *param) :
+ m_id_thr(0),
+ m_h_thr(NULL),
+ m_proc(proc),
+ m_param(param),
+ m_attached(false)
+ {
+ m_h_thr = (HANDLE)_beginthreadex(NULL, 0, &stThreadProc, this, CREATE_SUSPENDED, &m_id_thr);
+ if (m_h_thr == NULL) return;
+ ResumeThread(m_h_thr);
+ }
+
+ /**
+ * Create a win32 thread and attach current thread to it.
+ */
+ ThreadObject_Win32() :
+ m_id_thr(0),
+ m_h_thr(NULL),
+ m_proc(NULL),
+ m_param(NULL),
+ m_attached(false)
+ {
+ BOOL ret = DuplicateHandle(GetCurrentProcess(), GetCurrentThread(), GetCurrentProcess(), &m_h_thr, 0, FALSE, DUPLICATE_SAME_ACCESS);
+ if (!ret) return;
+ m_id_thr = GetCurrentThreadId();
+ }
+
+ /* virtual */ ~ThreadObject_Win32()
+ {
+ if (m_h_thr != NULL) {
+ CloseHandle(m_h_thr);
+ m_h_thr = NULL;
+ }
+ }
+
+ /* virtual */ bool IsRunning()
+ {
+ if (m_h_thr == NULL) return false;
+ DWORD exit_code = 0;
+ if (!GetExitCodeThread(m_h_thr, &exit_code)) return false;
+ return (exit_code == STILL_ACTIVE);
+ }
+
+ /* virtual */ bool WaitForStop()
+ {
+ /* You can't wait on yourself */
+ assert(!IsCurrent());
+ /* If the thread is not running, waiting is over */
+ if (!IsRunning()) return true;
+
+ DWORD res = WaitForSingleObject(m_h_thr, INFINITE);
+ return res == WAIT_OBJECT_0;
+ }
+
+ /* virtual */ bool Exit()
+ {
+ /* You can only exit yourself */
+ assert(IsCurrent());
+ /* If the thread is not running, we are already closed */
+ if (!IsRunning()) return false;
+
+ /* For now we terminate by throwing an error, gives much cleaner cleanup */
+ throw 0;
+ }
+
+ /* virtual */ void *Join()
+ {
+ /* You cannot join yourself */
+ assert(!IsCurrent());
+
+ WaitForSingleObject(m_h_thr, INFINITE);
+
+ return this->ret;
+ }
+
+ /* virtual */ bool IsCurrent()
+ {
+ DWORD id_cur = GetCurrentThreadId();
+ return id_cur == m_id_thr;
+ }
+
+ /* virtual */ uint GetId()
+ {
+ return m_id_thr;
+ }
+
+private:
+ /**
+ * On thread creation, this function is called, which calls the real startup
+ * function. This to get back into the correct instance again.
+ */
+ static uint CALLBACK stThreadProc(void *thr)
+ {
+ return ((ThreadObject_Win32 *)thr)->ThreadProc();
+ }
+
+ /**
+ * A new thread is created, and this function is called. Call the custom
+ * function of the creator of the thread.
+ */
+ uint ThreadProc()
+ {
+ try {
+ this->ret = m_proc(m_param);
+ } catch (...) {
+ }
+
+ return 0;
+ }
+};
+
+/* static */ ThreadObject *ThreadObject::New(OTTDThreadFunc proc, void *param)
+{
+ return new ThreadObject_Win32(proc, param);
+}
+
+/* static */ ThreadObject* ThreadObject::AttachCurrent()
+{
+ return new ThreadObject_Win32();
+}
+
+/* static */ uint ThreadObject::CurrentId()
+{
+ return GetCurrentThreadId();
+}
+
+
+/**
+ * Win32 thread version of ThreadSemaphore.
+ */
+class ThreadSemaphore_Win32 : public ThreadSemaphore {
+private:
+ HANDLE m_handle;
+
+public:
+ ThreadSemaphore_Win32()
+ {
+ m_handle = ::CreateEvent(NULL, FALSE, FALSE, NULL);
+ }
+
+ /* virtual */ ~ThreadSemaphore_Win32()
+ {
+ ::CloseHandle(m_handle);
+ }
+
+ /* virtual */ void Set()
+ {
+ ::SetEvent(m_handle);
+ }
+
+ /* virtual */ void Wait()
+ {
+ ::WaitForSingleObject(m_handle, INFINITE);
+ }
+};
+
+/* static */ ThreadSemaphore *ThreadSemaphore::New()
+{
+ return new ThreadSemaphore_Win32();
+}