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authorrubidium <rubidium@openttd.org>2009-09-01 10:07:22 +0000
committerrubidium <rubidium@openttd.org>2009-09-01 10:07:22 +0000
commit07d2af338e237889ff453a3a774522b9b0021439 (patch)
tree373ccc2eecf1aa917f24008e4d25535413dc4eb2 /src/thread_win32.cpp
parent5a3b2f0d02ddb7fedbca29a3e5e68dec28c887af (diff)
downloadopenttd-07d2af338e237889ff453a3a774522b9b0021439.tar.xz
(svn r17339) -Codechange: move thread related files to their own directory (like done for video, music, sound, etc)
Diffstat (limited to 'src/thread_win32.cpp')
-rw-r--r--src/thread_win32.cpp136
1 files changed, 0 insertions, 136 deletions
diff --git a/src/thread_win32.cpp b/src/thread_win32.cpp
deleted file mode 100644
index 8b1d11544..000000000
--- a/src/thread_win32.cpp
+++ /dev/null
@@ -1,136 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file thread_win32.cpp Win32 thread implementation of Threads. */
-
-#include "stdafx.h"
-#include "thread.h"
-#include "debug.h"
-#include "core/alloc_func.hpp"
-#include <stdlib.h>
-#include <windows.h>
-#include <process.h>
-
-/**
- * Win32 thread version for ThreadObject.
- */
-class ThreadObject_Win32 : public ThreadObject {
-private:
- HANDLE thread; ///< System thread identifier.
- uint id; ///< Thread identifier.
- OTTDThreadFunc proc; ///< External thread procedure.
- void *param; ///< Parameter for the external thread procedure.
- bool self_destruct; ///< Free ourselves when done?
-
-public:
- /**
- * Create a win32 thread and start it, calling proc(param).
- */
- ThreadObject_Win32(OTTDThreadFunc proc, void *param, bool self_destruct) :
- thread(NULL),
- id(0),
- proc(proc),
- param(param),
- self_destruct(self_destruct)
- {
- this->thread = (HANDLE)_beginthreadex(NULL, 0, &stThreadProc, this, CREATE_SUSPENDED, &this->id);
- if (this->thread == NULL) return;
- ResumeThread(this->thread);
- }
-
- /* virtual */ ~ThreadObject_Win32()
- {
- if (this->thread != NULL) {
- CloseHandle(this->thread);
- this->thread = NULL;
- }
- }
-
- /* virtual */ bool Exit()
- {
- assert(GetCurrentThreadId() == this->id);
- /* For now we terminate by throwing an error, gives much cleaner cleanup */
- throw OTTDThreadExitSignal();
- }
-
- /* virtual */ void Join()
- {
- /* You cannot join yourself */
- assert(GetCurrentThreadId() != this->id);
- WaitForSingleObject(this->thread, INFINITE);
- }
-
-private:
- /**
- * On thread creation, this function is called, which calls the real startup
- * function. This to get back into the correct instance again.
- */
- static uint CALLBACK stThreadProc(void *thr)
- {
- ((ThreadObject_Win32 *)thr)->ThreadProc();
- return 0;
- }
-
- /**
- * A new thread is created, and this function is called. Call the custom
- * function of the creator of the thread.
- */
- void ThreadProc()
- {
- try {
- this->proc(this->param);
- } catch (OTTDThreadExitSignal) {
- } catch (...) {
- NOT_REACHED();
- }
-
- if (self_destruct) delete this;
- }
-};
-
-/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
-{
- ThreadObject *to = new ThreadObject_Win32(proc, param, thread == NULL);
- if (thread != NULL) *thread = to;
- return true;
-}
-
-/**
- * Win32 thread version of ThreadMutex.
- */
-class ThreadMutex_Win32 : public ThreadMutex {
-private:
- CRITICAL_SECTION critical_section;
-
-public:
- ThreadMutex_Win32()
- {
- InitializeCriticalSection(&this->critical_section);
- }
-
- /* virtual */ ~ThreadMutex_Win32()
- {
- DeleteCriticalSection(&this->critical_section);
- }
-
- /* virtual */ void BeginCritical()
- {
- EnterCriticalSection(&this->critical_section);
- }
-
- /* virtual */ void EndCritical()
- {
- LeaveCriticalSection(&this->critical_section);
- }
-};
-
-/* static */ ThreadMutex *ThreadMutex::New()
-{
- return new ThreadMutex_Win32();
-}