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author | rubidium <rubidium@openttd.org> | 2009-09-01 10:07:22 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-09-01 10:07:22 +0000 |
commit | 07d2af338e237889ff453a3a774522b9b0021439 (patch) | |
tree | 373ccc2eecf1aa917f24008e4d25535413dc4eb2 /src/thread_win32.cpp | |
parent | 5a3b2f0d02ddb7fedbca29a3e5e68dec28c887af (diff) | |
download | openttd-07d2af338e237889ff453a3a774522b9b0021439.tar.xz |
(svn r17339) -Codechange: move thread related files to their own directory (like done for video, music, sound, etc)
Diffstat (limited to 'src/thread_win32.cpp')
-rw-r--r-- | src/thread_win32.cpp | 136 |
1 files changed, 0 insertions, 136 deletions
diff --git a/src/thread_win32.cpp b/src/thread_win32.cpp deleted file mode 100644 index 8b1d11544..000000000 --- a/src/thread_win32.cpp +++ /dev/null @@ -1,136 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file thread_win32.cpp Win32 thread implementation of Threads. */ - -#include "stdafx.h" -#include "thread.h" -#include "debug.h" -#include "core/alloc_func.hpp" -#include <stdlib.h> -#include <windows.h> -#include <process.h> - -/** - * Win32 thread version for ThreadObject. - */ -class ThreadObject_Win32 : public ThreadObject { -private: - HANDLE thread; ///< System thread identifier. - uint id; ///< Thread identifier. - OTTDThreadFunc proc; ///< External thread procedure. - void *param; ///< Parameter for the external thread procedure. - bool self_destruct; ///< Free ourselves when done? - -public: - /** - * Create a win32 thread and start it, calling proc(param). - */ - ThreadObject_Win32(OTTDThreadFunc proc, void *param, bool self_destruct) : - thread(NULL), - id(0), - proc(proc), - param(param), - self_destruct(self_destruct) - { - this->thread = (HANDLE)_beginthreadex(NULL, 0, &stThreadProc, this, CREATE_SUSPENDED, &this->id); - if (this->thread == NULL) return; - ResumeThread(this->thread); - } - - /* virtual */ ~ThreadObject_Win32() - { - if (this->thread != NULL) { - CloseHandle(this->thread); - this->thread = NULL; - } - } - - /* virtual */ bool Exit() - { - assert(GetCurrentThreadId() == this->id); - /* For now we terminate by throwing an error, gives much cleaner cleanup */ - throw OTTDThreadExitSignal(); - } - - /* virtual */ void Join() - { - /* You cannot join yourself */ - assert(GetCurrentThreadId() != this->id); - WaitForSingleObject(this->thread, INFINITE); - } - -private: - /** - * On thread creation, this function is called, which calls the real startup - * function. This to get back into the correct instance again. - */ - static uint CALLBACK stThreadProc(void *thr) - { - ((ThreadObject_Win32 *)thr)->ThreadProc(); - return 0; - } - - /** - * A new thread is created, and this function is called. Call the custom - * function of the creator of the thread. - */ - void ThreadProc() - { - try { - this->proc(this->param); - } catch (OTTDThreadExitSignal) { - } catch (...) { - NOT_REACHED(); - } - - if (self_destruct) delete this; - } -}; - -/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread) -{ - ThreadObject *to = new ThreadObject_Win32(proc, param, thread == NULL); - if (thread != NULL) *thread = to; - return true; -} - -/** - * Win32 thread version of ThreadMutex. - */ -class ThreadMutex_Win32 : public ThreadMutex { -private: - CRITICAL_SECTION critical_section; - -public: - ThreadMutex_Win32() - { - InitializeCriticalSection(&this->critical_section); - } - - /* virtual */ ~ThreadMutex_Win32() - { - DeleteCriticalSection(&this->critical_section); - } - - /* virtual */ void BeginCritical() - { - EnterCriticalSection(&this->critical_section); - } - - /* virtual */ void EndCritical() - { - LeaveCriticalSection(&this->critical_section); - } -}; - -/* static */ ThreadMutex *ThreadMutex::New() -{ - return new ThreadMutex_Win32(); -} |