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authoralberth <alberth@openttd.org>2010-10-30 17:51:07 +0000
committeralberth <alberth@openttd.org>2010-10-30 17:51:07 +0000
commit7e48d85104549cbb3604aa7eb262b922dbc3f640 (patch)
tree0afba23f2fce7664320853c8deaaf293b8363e16 /src/tgp.cpp
parentca8d55ebcd368998aac4a46f8697a5c4585df66d (diff)
downloadopenttd-7e48d85104549cbb3604aa7eb262b922dbc3f640.tar.xz
(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)
Diffstat (limited to 'src/tgp.cpp')
-rw-r--r--src/tgp.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/tgp.cpp b/src/tgp.cpp
index f936175fb..239cb1728 100644
--- a/src/tgp.cpp
+++ b/src/tgp.cpp
@@ -22,8 +22,8 @@
*
* Quickie guide to Perlin Noise
* Perlin noise is a predictable pseudo random number sequence. By generating
- * it in 2 dimensions, it becomes a useful random map, that for a given seed
- * and starting X & Y is entirely predictable. On the face of it, that may not
+ * it in 2 dimensions, it becomes a useful random map that, for a given seed
+ * and starting X & Y, is entirely predictable. On the face of it, that may not
* be useful. However, it means that if you want to replay a map in a different
* terrain, or just vary the sea level, you just re-run the generator with the
* same seed. The seed is an int32, and is randomised on each run of New Game.