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author | belugas <belugas@openttd.org> | 2008-05-19 01:51:57 +0000 |
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committer | belugas <belugas@openttd.org> | 2008-05-19 01:51:57 +0000 |
commit | 5f0c2b27be7304f5bd148806fd4c760434058de9 (patch) | |
tree | 4339f3c8da5f4dd5e81e11aab64a6025e6b9baaa /src/terraform_gui.cpp | |
parent | 1d9ad55edaea8b4314c85fd93c3687f6ae66f887 (diff) | |
download | openttd-5f0c2b27be7304f5bd148806fd4c760434058de9.tar.xz |
(svn r13177) -Fix[FS#2002]: Using level tool in scenario editor makes tiles brown. That is the only tool that does so in Scenario Editor (apart dynamite, of course).Report and Fix by Roujin
Diffstat (limited to 'src/terraform_gui.cpp')
-rw-r--r-- | src/terraform_gui.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/terraform_gui.cpp b/src/terraform_gui.cpp index 9b6c5d6b9..44d112eb3 100644 --- a/src/terraform_gui.cpp +++ b/src/terraform_gui.cpp @@ -347,8 +347,6 @@ static void CommonRaiseLowerBigLand(TileIndex tile, int mode) int sizex, sizey; uint h; - _generating_world = true; // used to create green terraformed land - if (_terraform_size == 1) { StringID msg = mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE; @@ -384,8 +382,6 @@ static void CommonRaiseLowerBigLand(TileIndex tile, int mode) } } END_TILE_LOOP(tile2, sizex, sizey, tile) } - - _generating_world = false; } static void PlaceProc_RaiseBigLand(TileIndex tile) |