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author | rubidium <rubidium@openttd.org> | 2010-02-04 15:42:38 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-02-04 15:42:38 +0000 |
commit | fbb9b4760a7b85867817b4a089aeca0506bdb8be (patch) | |
tree | 57d0e9ca840e665c130f10074f15e778d0bec9b4 /src/table | |
parent | 09730847eca596eae871deff4e539b345494e8a4 (diff) | |
download | openttd-fbb9b4760a7b85867817b4a089aeca0506bdb8be.tar.xz |
(svn r19005) -Codechange: make animated cursors have a bit set instead of using negative numbers that are passed as uints, then cast again to be compared as ints before being inverted to be actually used. Also fixes a couple of 'integer conversion resulted in truncation' warnings ICC spewed.
Diffstat (limited to 'src/table')
-rw-r--r-- | src/table/sprites.h | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/table/sprites.h b/src/table/sprites.h index 0a12742e3..29f0a7361 100644 --- a/src/table/sprites.h +++ b/src/table/sprites.h @@ -1396,13 +1396,14 @@ static const CursorID SPR_CURSOR_CLONE_SHIP = SPR_OPENTTD_BASE + 112; static const CursorID SPR_CURSOR_CLONE_AIRPLANE = SPR_OPENTTD_BASE + 113; /** Animation macro in table/animcursors.h (_animcursors[]) */ -enum AnimCursors { - ANIMCURSOR_DEMOLISH = -1, ///< 704 - 707 - demolish dynamite - ANIMCURSOR_LOWERLAND = -2, ///< 699 - 701 - lower land tool - ANIMCURSOR_RAISELAND = -3, ///< 696 - 698 - raise land tool - ANIMCURSOR_PICKSTATION = -4, ///< 716 - 718 - goto-order icon - ANIMCURSOR_BUILDSIGNALS = -5, ///< 1292 - 1293 - build signal -}; + +/** Flag for saying a cursor sprite is an animated cursor. */ +static const CursorID ANIMCURSOR_FLAG = 1U << 31; +static const CursorID ANIMCURSOR_DEMOLISH = ANIMCURSOR_FLAG | 0; ///< 704 - 707 - demolish dynamite +static const CursorID ANIMCURSOR_LOWERLAND = ANIMCURSOR_FLAG | 1; ///< 699 - 701 - lower land tool +static const CursorID ANIMCURSOR_RAISELAND = ANIMCURSOR_FLAG | 2; ///< 696 - 698 - raise land tool +static const CursorID ANIMCURSOR_PICKSTATION = ANIMCURSOR_FLAG | 3; ///< 716 - 718 - goto-order icon +static const CursorID ANIMCURSOR_BUILDSIGNALS = ANIMCURSOR_FLAG | 4; ///< 1292 - 1293 - build signal /** * Bitmask setup. For the graphics system, 32 bits are used to define |