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authorfrosch <frosch@openttd.org>2010-01-16 22:52:51 +0000
committerfrosch <frosch@openttd.org>2010-01-16 22:52:51 +0000
commit2e9529aff3a94bbd77958244fbc56da278eb5204 (patch)
treed3831dfa5ebec46b64038f6e3c77e3ea5b78162a /src/table
parent381bf04bab14528ab47b95a944f67c2769d44b81 (diff)
downloadopenttd-2e9529aff3a94bbd77958244fbc56da278eb5204.tar.xz
(svn r18840) -Codechange: Use DrawCommonTileSeq[InGUI] for roaddepot drawing.
Diffstat (limited to 'src/table')
-rw-r--r--src/table/road_land.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/table/road_land.h b/src/table/road_land.h
index fb8e42ea1..e6ec411bd 100644
--- a/src/table/road_land.h
+++ b/src/table/road_land.h
@@ -10,7 +10,7 @@
/** @file road_land.h Sprite constructs for road depots. */
#define TILE_SEQ_LINE(img, pal, dx, dy, sx, sy) { dx, dy, 0, sx, sy, 20, {img, pal} },
-#define TILE_SEQ_END() { 0, 0, 0, 0, 0, 0, {0, 0} }
+#define TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} }
static const DrawTileSeqStruct _road_depot_NE[] = {
TILE_SEQ_LINE(0x584 | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE, 0, 15, 16, 1)