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authorPatric Stout <truebrain@openttd.org>2021-03-24 23:25:51 +0100
committerPatric Stout <github@truebrain.nl>2021-03-26 12:22:32 +0100
commitf05e2e0d408cfd018d9875855bd28383569481a9 (patch)
tree2f08a052703d6c745935e0abed5e7bb259c94287 /src/table
parent45c2c29c35afeb4116ff8fb3393ddc67ea1708da (diff)
downloadopenttd-f05e2e0d408cfd018d9875855bd28383569481a9.tar.xz
Feature: allow setting a custom terrain type to define highest peak
At least, TGP will try to reach it. It heavily depends on the map if it is reachable at all. But for sure it will do its atmost to get there!
Diffstat (limited to 'src/table')
-rw-r--r--src/table/settings.ini13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/table/settings.ini b/src/table/settings.ini
index 694268e76..9f5a9b212 100644
--- a/src/table/settings.ini
+++ b/src/table/settings.ini
@@ -266,7 +266,7 @@ from = SLV_97
guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
def = 1
min = 0
-max = 4
+max = 5
interval = 1
str = STR_CONFIG_SETTING_TERRAIN_TYPE
strhelp = STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT
@@ -2465,6 +2465,17 @@ cat = SC_BASIC
[SDT_VAR]
base = GameSettings
+var = game_creation.custom_terrain_type
+type = SLE_UINT8
+flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
+guiflags = SGF_NEWGAME_ONLY
+def = MAP_HEIGHT_LIMIT_AUTO_MINIMUM
+min = MIN_CUSTOM_TERRAIN_TYPE
+max = MAX_MAP_HEIGHT_LIMIT
+interval = 1
+
+[SDT_VAR]
+base = GameSettings
var = game_creation.custom_sea_level
type = SLE_UINT8
from = SLV_149