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author | Michael Lutz <michi@icosahedron.de> | 2021-01-16 16:43:22 +0100 |
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committer | Michael Lutz <michi@icosahedron.de> | 2021-02-22 22:16:07 +0100 |
commit | 821f30f7358ec3f0217b05a8d4af7101daf61678 (patch) | |
tree | 37e05e1df5237f7aad6ff93e52bdd83fd21731e1 /src/table | |
parent | 90fd8f8cda72d8ce985f11c0f7bc1b3bcab68a6e (diff) | |
download | openttd-821f30f7358ec3f0217b05a8d4af7101daf61678.tar.xz |
Codechange: [OpenGL] Use GLSL version 1.50 if available.
Diffstat (limited to 'src/table')
-rw-r--r-- | src/table/opengl_shader.h | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/table/opengl_shader.h b/src/table/opengl_shader.h index c59bcbcab..e3d5e0b3a 100644 --- a/src/table/opengl_shader.h +++ b/src/table/opengl_shader.h @@ -20,6 +20,17 @@ static const char *_vertex_shader_direct[] = { "}", }; +/** GLSL 1.50 vertex shader that just passes colour and tex coords through. */ +static const char *_vertex_shader_direct_150[] = { + "#version 150\n", + "in vec2 position, colour_uv;", + "out vec2 colour_tex_uv;", + "void main() {", + " colour_tex_uv = colour_uv;", + " gl_Position = vec4(position, 0.0, 1.0);", + "}", +}; + /** Fragment shader that reads the fragment colour from a 32bpp texture. */ static const char *_frag_shader_direct[] = { "#version 110\n", @@ -29,3 +40,14 @@ static const char *_frag_shader_direct[] = { " gl_FragColor = texture2D(colour_tex, colour_tex_uv);", "}", }; + +/** GLSL 1.50 fragment shader that reads the fragment colour from a 32bpp texture. */ +static const char *_frag_shader_direct_150[] = { + "#version 150\n", + "uniform sampler2D colour_tex;", + "in vec2 colour_tex_uv;", + "out vec4 colour;", + "void main() {", + " colour = texture(colour_tex, colour_tex_uv);", + "}", +}; |