summaryrefslogtreecommitdiff
path: root/src/table
diff options
context:
space:
mode:
authorrubidium <rubidium@openttd.org>2010-05-13 09:44:44 +0000
committerrubidium <rubidium@openttd.org>2010-05-13 09:44:44 +0000
commit398418b8fa23ab59f5fc027a7dd6aeba9da4d7bb (patch)
tree54de30f4702263ee1489af162d6da840e35c0a87 /src/table
parent793b0f0736ac543fb1f6a7e9a4bfd678891e7374 (diff)
downloadopenttd-398418b8fa23ab59f5fc027a7dd6aeba9da4d7bb.tar.xz
(svn r19812) -Codechange: give some unnamed enums a name or, in case they consisted of unrelated values use static const (u)int
Diffstat (limited to 'src/table')
-rw-r--r--src/table/build_industry.h2
-rw-r--r--src/table/elrail_data.h14
-rw-r--r--src/table/landscape_sprite.h4
-rw-r--r--src/table/palettes.h12
-rw-r--r--src/table/unicode.h6
5 files changed, 14 insertions, 24 deletions
diff --git a/src/table/build_industry.h b/src/table/build_industry.h
index c7e7870da..99165df37 100644
--- a/src/table/build_industry.h
+++ b/src/table/build_industry.h
@@ -1098,7 +1098,7 @@ static const uint8 _farm_sounds[] = { SND_24_SHEEP, SND_25_COW, SND_26_HORSE };
/** Array with... hem... a sound of toyland */
static const uint8 _plastic_mine_sounds[] = { SND_33_PLASTIC_MINE };
-enum {
+enum IndustryTypes {
IT_COAL_MINE = 0,
IT_POWER_STATION = 1,
IT_SAWMILL = 2,
diff --git a/src/table/elrail_data.h b/src/table/elrail_data.h
index 55725a249..4c008a773 100644
--- a/src/table/elrail_data.h
+++ b/src/table/elrail_data.h
@@ -33,9 +33,7 @@ enum TileSource {
TS_END
};
-enum {
- NUM_TRACKS_AT_PCP = 6
-};
+static const uint NUM_TRACKS_AT_PCP = 6;
/** Which PPPs are possible at all on a given PCP */
static const byte AllowedPPPonPCP[DIAGDIR_END] = {
@@ -316,12 +314,10 @@ struct SortableSpriteStruct {
int8 z_offset;
};
-enum {
- /** Distance between wire and rail */
- ELRAIL_ELEVATION = 10,
- /** Wires that a draw one level higher than the north corner. */
- ELRAIL_ELEVRAISE = ELRAIL_ELEVATION + TILE_HEIGHT
-};
+/** Distance between wire and rail */
+static const uint ELRAIL_ELEVATION = 10;
+/** Wires that a draw one level higher than the north corner. */
+static const uint ELRAIL_ELEVRAISE = ELRAIL_ELEVATION + TILE_HEIGHT;
static const SortableSpriteStruct CatenarySpriteData[] = {
/* X direction
diff --git a/src/table/landscape_sprite.h b/src/table/landscape_sprite.h
index 32f674e0a..13fe22c92 100644
--- a/src/table/landscape_sprite.h
+++ b/src/table/landscape_sprite.h
@@ -9,9 +9,7 @@
/** @file landscape_sprite.h Offsets of sprites to replace for non-temperate landscapes. */
-enum {
- END = 0xFFFF
-};
+static const SpriteID END = 0xFFFF;
static const SpriteID _landscape_spriteindexes_1[] = {
0xF67, 0xF9F,
diff --git a/src/table/palettes.h b/src/table/palettes.h
index 5ab88df69..68f74377f 100644
--- a/src/table/palettes.h
+++ b/src/table/palettes.h
@@ -154,13 +154,11 @@ static const Colour _palettes[][256] = {
#define GET_PALETTE(x) _palettes[x]
/** Description of the length of the palette cycle animations */
-enum {
- EPV_CYCLES_DARK_WATER = 5, ///< length of the dark blue water animation
- EPV_CYCLES_LIGHTHOUSE = 4, ///< length of the lighthouse/stadium animation
- EPV_CYCLES_OIL_REFINERY = 7, ///< length of the oil refinery's fire animation
- EPV_CYCLES_FIZZY_DRINK = 5, ///< length of the fizzy drinks animation
- EPV_CYCLES_GLITTER_WATER = 15, ///< length of the glittery water animation
-};
+static const uint EPV_CYCLES_DARK_WATER = 5; ///< length of the dark blue water animation
+static const uint EPV_CYCLES_LIGHTHOUSE = 4; ///< length of the lighthouse/stadium animation
+static const uint EPV_CYCLES_OIL_REFINERY = 7; ///< length of the oil refinery's fire animation
+static const uint EPV_CYCLES_FIZZY_DRINK = 5; ///< length of the fizzy drinks animation
+static const uint EPV_CYCLES_GLITTER_WATER = 15; ///< length of the glittery water animation
/** Description of tables for the palette animation */
struct ExtraPaletteValues {
diff --git a/src/table/unicode.h b/src/table/unicode.h
index 4c7f45107..862878e6f 100644
--- a/src/table/unicode.h
+++ b/src/table/unicode.h
@@ -14,10 +14,8 @@ struct DefaultUnicodeMapping {
byte key; ///< Character index of sprite
};
-enum {
- CLRA = 0, ///< Identifier to clear all glyphs at this codepoint
- CLRL = 1, ///< Identifier to clear glyphs for large font at this codepoint
-};
+static const byte CLRA = 0; ///< Identifier to clear all glyphs at this codepoint
+static const byte CLRL = 1; ///< Identifier to clear glyphs for large font at this codepoint
/* Default unicode mapping table for sprite based glyphs.
* This table allows us use unicode characters even though the glyphs don't