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authorrubidium <rubidium@openttd.org>2007-05-28 04:15:32 +0000
committerrubidium <rubidium@openttd.org>2007-05-28 04:15:32 +0000
commit493494a35dc85419476569ce29e54ed6f9bc198c (patch)
tree10a47ff032298213cb10ec9dd7d9f999e3df33ee /src/table
parenteadc44d8cb30d364fbd71dc5c0d664a3f98069c6 (diff)
downloadopenttd-493494a35dc85419476569ce29e54ed6f9bc198c.tar.xz
(svn r9961) -Fix (r7182): some file were still in iso8859-15 instead of utf8.
Diffstat (limited to 'src/table')
-rw-r--r--src/table/sprites.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/table/sprites.h b/src/table/sprites.h
index 75274205a..c6257cdfe 100644
--- a/src/table/sprites.h
+++ b/src/table/sprites.h
@@ -25,7 +25,7 @@
* All sprites which are described here are referenced only one to a handful of times
* throughout the code. When introducing new sprite enums, use meaningful names.
* Don't be lazy and typing, and only use abbrevations when their meaning is clear or
- * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
+ * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
* IN THIS FILE, and perhaps add some comments in the code where it is used.
* Now, don't whine about this being too much typing work if the enums are like
* 30 characters in length. If your editor doen't help you simplifying your work,