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authorMichael Lutz <michi@icosahedron.de>2021-01-16 16:43:24 +0100
committerMichael Lutz <michi@icosahedron.de>2021-02-22 22:16:07 +0100
commit320072c8dc03d651f8278a41fc09346c8ed5a174 (patch)
tree79985edff96c1c15596412d2f00380ed77b84f76 /src/table
parent821f30f7358ec3f0217b05a8d4af7101daf61678 (diff)
downloadopenttd-320072c8dc03d651f8278a41fc09346c8ed5a174.tar.xz
Codechange: [OpenGL] Explicitly assign which framebuffer target receives the colour values.
Diffstat (limited to 'src/table')
-rw-r--r--src/table/opengl_shader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/table/opengl_shader.h b/src/table/opengl_shader.h
index e3d5e0b3a..ad235be38 100644
--- a/src/table/opengl_shader.h
+++ b/src/table/opengl_shader.h
@@ -37,7 +37,7 @@ static const char *_frag_shader_direct[] = {
"uniform sampler2D colour_tex;",
"varying vec2 colour_tex_uv;",
"void main() {",
- " gl_FragColor = texture2D(colour_tex, colour_tex_uv);",
+ " gl_FragData[0] = texture2D(colour_tex, colour_tex_uv);",
"}",
};