diff options
author | JMcKiern <jmckiern@tcd.ie> | 2019-09-29 21:27:32 +0100 |
---|---|---|
committer | Charles Pigott <charlespigott@googlemail.com> | 2019-09-29 21:27:32 +0100 |
commit | 04f659e768486da4fc73a97a633f140d9733bf78 (patch) | |
tree | 7d1ecef7d6a39891d2485ae8a0ef8f12673d2b93 /src/table | |
parent | 316e4e94171d8d269b80dd9e329fc1fe610fbfe2 (diff) | |
download | openttd-04f659e768486da4fc73a97a633f140d9733bf78.tar.xz |
Fix: Some typos found using codespell
Diffstat (limited to 'src/table')
-rw-r--r-- | src/table/elrail_data.h | 2 | ||||
-rw-r--r-- | src/table/gameopt_settings.ini | 2 | ||||
-rw-r--r-- | src/table/settings.h.preamble | 2 | ||||
-rw-r--r-- | src/table/settings.ini | 4 | ||||
-rw-r--r-- | src/table/sprites.h | 4 |
5 files changed, 7 insertions, 7 deletions
diff --git a/src/table/elrail_data.h b/src/table/elrail_data.h index 691536003..df5788fa8 100644 --- a/src/table/elrail_data.h +++ b/src/table/elrail_data.h @@ -412,7 +412,7 @@ static const SortableSpriteStruct RailCatenarySpriteData_Tunnel[] = { * Identifiers for Wires: * <ol><li>Direction of the wire</li> * <li>Slope of the tile for diagonals, placement inside the track for horiz/vertical pieces</li> - * <li>Place where a pylon shoule be</li></ol> + * <li>Place where a pylon should be</li></ol> * Identifiers for Pylons: * <ol><li>Direction of the wire</li> * <li>Slope of the tile</li> diff --git a/src/table/gameopt_settings.ini b/src/table/gameopt_settings.ini index 9bacb80c7..b18ed9d75 100644 --- a/src/table/gameopt_settings.ini +++ b/src/table/gameopt_settings.ini @@ -12,7 +12,7 @@ static uint16 _old_diff_custom[GAME_DIFFICULTY_NUM]; uint8 _old_diff_level; ///< Old difficulty level from old savegames uint8 _old_units; ///< Old units from old savegames -/* Most of these strings are used both for gameopt-backward compatability +/* Most of these strings are used both for gameopt-backward compatibility * and the settings tables. The rest is here for consistency. */ static const char *_locale_currencies = "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|RON|RUR|SIT|SEK|YTL|SKK|BRL|EEK|custom"; static const char *_locale_units = "imperial|metric|si"; diff --git a/src/table/settings.h.preamble b/src/table/settings.h.preamble index 08380cbf1..65fc489fa 100644 --- a/src/table/settings.h.preamble +++ b/src/table/settings.h.preamble @@ -33,7 +33,7 @@ static size_t ConvertLandscape(const char *value); * Thse are for members in the struct described by the current * #SettingDesc list / .ini file. Here, 'base' specifies type of the * struct while 'var' points out the member of the struct (the actual - * struct to store it in is implicitely defined by the #SettingDesc + * struct to store it in is implicitly defined by the #SettingDesc * list / .ini file preamble the entry is in). * * The something part defines the type of variable to store. There are a diff --git a/src/table/settings.ini b/src/table/settings.ini index 800d6f79c..714a8c86c 100644 --- a/src/table/settings.ini +++ b/src/table/settings.ini @@ -95,7 +95,7 @@ cat = SC_ADVANCED ; Saved settings variables. -; Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatability. +; Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatibility. [SDT_VAR] base = GameSettings var = difficulty.max_no_competitors @@ -3947,7 +3947,7 @@ cat = SC_EXPERT ; Since the network code (CmdChangeSetting and friends) use the index in this array to decide ; which setting the server is talking about all conditional compilation of this array must be at the ; end. This isn't really the best solution, the settings the server can tell the client about should -; either use a seperate array or some other form of identifier. +; either use a separate array or some other form of identifier. ; ; We might need to emulate a right mouse button on mac diff --git a/src/table/sprites.h b/src/table/sprites.h index 5f5aa4705..a0e068f8f 100644 --- a/src/table/sprites.h +++ b/src/table/sprites.h @@ -27,10 +27,10 @@ * All sprites which are described here are referenced only one to a handful of times * throughout the code. When introducing new sprite enums, use meaningful names. * Don't be lazy and typing, and only use abbreviations when their meaning is clear or - * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION + * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVIATION * IN THIS FILE, and perhaps add some comments in the code where it is used. * Now, don't whine about this being too much typing work if the enums are like - * 30 characters in length. If your editor doen't help you simplifying your work, + * 30 characters in length. If your editor doesn't help you simplifying your work, * get a proper editor. If your Operating Systems don't have any decent editors, * get a proper Operating System. * |