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authorrubidium <rubidium@openttd.org>2010-08-03 16:42:47 +0000
committerrubidium <rubidium@openttd.org>2010-08-03 16:42:47 +0000
commitd1a7f7a672954d66cf5be4f53d42f748638db21e (patch)
tree87302da6da214c27fa28442e7554ef278cb6ee76 /src/table
parentfc39a8bec17dcd316b7f0ba5b80bd11f2327cf06 (diff)
downloadopenttd-d1a7f7a672954d66cf5be4f53d42f748638db21e.tar.xz
(svn r20349) -Fix: don't pay stuff you didn't have to pay for previously :)
Diffstat (limited to 'src/table')
-rw-r--r--src/table/unmovable_land.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/table/unmovable_land.h b/src/table/unmovable_land.h
index e91e9dfc4..8c3bd41aa 100644
--- a/src/table/unmovable_land.h
+++ b/src/table/unmovable_land.h
@@ -125,9 +125,9 @@ static const DrawTileSprites _unmovable_hq[] = {
/** Specification of the original unmovable structures. */
static const UnmovableSpec _original_unmovable[] = {
- { STR_LAI_UNMOVABLE_DESCRIPTION_TRANSMITTER, 0x11, 1, 1, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT },
- { STR_LAI_UNMOVABLE_DESCRIPTION_LIGHTHOUSE, 0x11, 1, 1, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT },
- { STR_TOWN_BUILDING_NAME_STATUE_1, 0x11, 1, 1, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_ONLY_IN_SCENEDIT }, // Yes, we disallow building this everywhere. Happens in "special" case!
+ { STR_LAI_UNMOVABLE_DESCRIPTION_TRANSMITTER, 0x11, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT },
+ { STR_LAI_UNMOVABLE_DESCRIPTION_LIGHTHOUSE, 0x11, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT },
+ { STR_TOWN_BUILDING_NAME_STATUE_1, 0x11, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_ONLY_IN_SCENEDIT }, // Yes, we disallow building this everywhere. Happens in "special" case!
{ STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND, 0x11, 10, 2, OBJECT_FLAG_AUTOREMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_CLEAR_INCOME | OBJECT_FLAG_HAS_NO_FOUNDATION | OBJECT_FLAG_ALLOW_UNDER_BRIDGE },
- { STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS, 0x22, 1, 1, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME },
+ { STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS, 0x22, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME },
};