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author | rubidium <rubidium@openttd.org> | 2007-02-24 15:05:14 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-02-24 15:05:14 +0000 |
commit | 8ac0e7be21cb9bcbd0e3da6d5d4cf0159ff1b847 (patch) | |
tree | 0f21eed5ff88f24ba213c5be79a72d7b67520e43 /src/table | |
parent | 4fd8926e9d2ccb5620cb5a081723262d99298ca3 (diff) | |
download | openttd-8ac0e7be21cb9bcbd0e3da6d5d4cf0159ff1b847.tar.xz |
(svn r8880) -Codechange: make anim cursors an array of structs.
Diffstat (limited to 'src/table')
-rw-r--r-- | src/table/animcursors.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/table/animcursors.h b/src/table/animcursors.h index abd9c0a9b..2090d13dc 100644 --- a/src/table/animcursors.h +++ b/src/table/animcursors.h @@ -13,15 +13,15 @@ * @param Sprite The Sprite to be displayed * @param display_time The Number of ticks to display the sprite */ -#define ANIM_CURSOR_LINE(Sprite, display_time) Sprite, display_time, +#define ANIM_CURSOR_LINE(Sprite, display_time) { Sprite, display_time }, /** This indicates the termination of the cursor list */ -#define ANIM_CURSOR_END() 0xFFFF +#define ANIM_CURSOR_END() ANIM_CURSOR_LINE(AnimCursor::LAST, 0) /** Animated cursor elements for demolishion */ -static const CursorID _demolish_animcursor[] = { +static const AnimCursor _demolish_animcursor[] = { ANIM_CURSOR_LINE(0x2C0, 8) ANIM_CURSOR_LINE(0x2C1, 8) ANIM_CURSOR_LINE(0x2C2, 8) @@ -31,7 +31,7 @@ static const CursorID _demolish_animcursor[] = { /** Animated cursor elements for lower land */ -static const CursorID _lower_land_animcursor[] = { +static const AnimCursor _lower_land_animcursor[] = { ANIM_CURSOR_LINE(0x2BB, 10) ANIM_CURSOR_LINE(0x2BC, 10) ANIM_CURSOR_LINE(0x2BD, 29) @@ -40,7 +40,7 @@ static const CursorID _lower_land_animcursor[] = { /** Animated cursor elements for raise land */ -static const CursorID _raise_land_animcursor[] = { +static const AnimCursor _raise_land_animcursor[] = { ANIM_CURSOR_LINE(0x2B8, 10) ANIM_CURSOR_LINE(0x2B9, 10) ANIM_CURSOR_LINE(0x2BA, 29) @@ -49,7 +49,7 @@ static const CursorID _raise_land_animcursor[] = { /** Animated cursor elements for the goto icon */ -static const CursorID _order_goto_animcursor[] = { +static const AnimCursor _order_goto_animcursor[] = { ANIM_CURSOR_LINE(0x2CC, 10) ANIM_CURSOR_LINE(0x2CD, 10) ANIM_CURSOR_LINE(0x2CE, 29) @@ -58,7 +58,7 @@ static const CursorID _order_goto_animcursor[] = { /** Animated cursor elements for the build signal icon */ -static const CursorID _build_signals_animcursor[] = { +static const AnimCursor _build_signals_animcursor[] = { ANIM_CURSOR_LINE(0x50C, 20) ANIM_CURSOR_LINE(0x50D, 20) ANIM_CURSOR_END() @@ -68,7 +68,7 @@ static const CursorID _build_signals_animcursor[] = { * definitions we have above. This is the only thing that is * accessed directly from other files */ -static const CursorID * const _animcursors[] = { +static const AnimCursor * const _animcursors[] = { _demolish_animcursor, _lower_land_animcursor, _raise_land_animcursor, |