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author | peter1138 <peter1138@openttd.org> | 2010-02-07 22:22:54 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2010-02-07 22:22:54 +0000 |
commit | 898e879bd90e34505cd7083acecf341fd798d02c (patch) | |
tree | f9c016c9dcb7d2e78726296e15aceb6adf4a0e2c /src/table | |
parent | 01474412fc95b69ea6595a94eeb8baa0db575e16 (diff) | |
download | openttd-898e879bd90e34505cd7083acecf341fd798d02c.tar.xz |
(svn r19056) -Add: [NewGRF] Action 3/2/1 (i.e. new graphics) support for rail types. (To be documented...)
Diffstat (limited to 'src/table')
-rw-r--r-- | src/table/railtypes.h | 8 | ||||
-rw-r--r-- | src/table/road_land.h | 14 |
2 files changed, 22 insertions, 0 deletions
diff --git a/src/table/railtypes.h b/src/table/railtypes.h index a01200a05..75d69ee69 100644 --- a/src/table/railtypes.h +++ b/src/table/railtypes.h @@ -89,6 +89,8 @@ static const RailtypeInfo _original_railtypes[] = { /* rail type label */ 'RAIL', + + { NULL }, }, /** Electrified railway */ @@ -167,6 +169,8 @@ static const RailtypeInfo _original_railtypes[] = { /* rail type label */ 'ELRL', + + { NULL }, }, /** Monorail */ @@ -241,6 +245,8 @@ static const RailtypeInfo _original_railtypes[] = { /* rail type label */ 'MONO', + + { NULL }, }, /** Maglev */ @@ -315,6 +321,8 @@ static const RailtypeInfo _original_railtypes[] = { /* rail type label */ 'MGLV', + + { NULL }, }, }; diff --git a/src/table/road_land.h b/src/table/road_land.h index e6ec411bd..19b8f5711 100644 --- a/src/table/road_land.h +++ b/src/table/road_land.h @@ -70,6 +70,20 @@ static const DrawTileSprites _tram_depot[] = { { {0xA4A, PAL_NONE}, _tram_depot_NW } }; +/* Sprite layout for level crossings. The SpriteIDs are actually offsets + * from the base SpriteID returned from the NewGRF sprite resolver. */ +static const DrawTileSeqStruct _crossing_layout_ALL[] = { + TILE_SEQ_LINE(2, PAL_NONE, 0, 0, 3, 3) + TILE_SEQ_LINE(4, PAL_NONE, 0, 13, 3, 3) + TILE_SEQ_LINE(6, PAL_NONE, 13, 0, 3, 3) + TILE_SEQ_LINE(8, PAL_NONE, 13, 13, 3, 3) + TILE_SEQ_END() +}; + +static const DrawTileSprites _crossing_layout = { + {0, PAL_NONE}, _crossing_layout_ALL +}; + #undef TILE_SEQ_LINE #undef TILE_SEQ_END |