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author | frosch <frosch@openttd.org> | 2014-01-02 17:55:57 +0000 |
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committer | frosch <frosch@openttd.org> | 2014-01-02 17:55:57 +0000 |
commit | 7247ecf172e85ed47b13ccb9aa1ffcc2050b0114 (patch) | |
tree | 5a7f13604c5e3181b631845f0637680ed5ab9ad8 /src/table | |
parent | 3c94485ba0dcf8bb26f94f3a8e74369cd5619c01 (diff) | |
download | openttd-7247ecf172e85ed47b13ccb9aa1ffcc2050b0114.tar.xz |
(svn r26206) -Fix [FS#5829]: Run everything from ini, obg, obs, obs, ... files through str_validate.
Diffstat (limited to 'src/table')
-rw-r--r-- | src/table/gameopt_settings.ini | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/table/gameopt_settings.ini b/src/table/gameopt_settings.ini index baf7c3542..3a47c09e3 100644 --- a/src/table/gameopt_settings.ini +++ b/src/table/gameopt_settings.ini @@ -29,15 +29,15 @@ static const char *_settings_profiles = "easy|medium|hard"; static const char *_news_display = "off|summarized|full"; static const SettingDesc _gameopt_settings[] = { - /* In version 4 a new difficulty setting has been added to the difficulty settings, - * town attitude towards demolishing. Needs special handling because some dimwit thought - * it funny to have the GameDifficulty struct be an array while it is a struct of - * same-sized members - * XXX - To save file-space and since values are never bigger than about 10? only - * save the first 16 bits in the savegame. Question is why the values are still int32 - * and why not byte for example? - * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack - * for savegames version 0 - though it is an array, it has to go through the byteswap process */ +/* In version 4 a new difficulty setting has been added to the difficulty settings, + * town attitude towards demolishing. Needs special handling because some dimwit thought + * it funny to have the GameDifficulty struct be an array while it is a struct of + * same-sized members + * XXX - To save file-space and since values are never bigger than about 10? only + * save the first 16 bits in the savegame. Question is why the values are still int32 + * and why not byte for example? + * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack + * for savegames version 0 - though it is an array, it has to go through the byteswap process */ [post-amble] }; [templates] |